Is there an invisible boundary that I'm running into at the edge of the world? Because it seems like I'm rowing frantically but not getting anywhere.
Yes, there is. Maybe I need to make that more clear?
Also, the sound is horribly unbalanced. The music is very quiet, so I turned the volume way up to hear it. Then the first time the monster ate me it almost blew out my speakers because it was so loud.
Hm, I should have realised something like that might happen. See, the growling noise that Smestorp makes is divided by the distance between you and it to make it louder as it gets closer. So when this distance approaches zero, you get a horrible distorted noise. This was a bug that became a feature - I thought it was good to have the noise when you get eaten. But I didn't really consider that it might get ridiculously loud on speakers other than mine. I guess I should fix this.
And about the controls being difficult: I guess what I ought to do is add a control to configure the sensitivity. I've got it so it's quite comfortable to use with my mouse settings, but of course people are going to have different settings. (Of course, it's impossible with my laptop touchpad. Use a mouse.)
Why I didn't do this in the first place is that I wanted movement to require sweeping rowing motions, and if people could turn up the sensitivity as high as they like, they would naturally configure it so that they can move with barely any effort, which would weaken the feel I had intended for the game.
Ok, if I have some time later I'll sort out these issues and post a new version.
I just got stuck with giant baby heads bouncing me everywhere which scared the crap out of me
I'm satisfied with this.