We Need to go Deeper is a cooperative submarine roguelike/exploration game in which you and up to three other friends work together to control a submarine in order to explore the ocean depths, and uncover its many mysteries.
Deeper has been in development for the past
6 months year and longer 3 years, and after having lurked these forums for quite a while now, we finally feel like we are ready to start letting other people know about what we've been working on for the past half-year.
So, without further ado, allow me to tell you a bit more about
We Need to go Deeper!
~~~ The World ~~~
The world of
We Need to go Deeper was heavily inspired by the works of Jules Verne, with
20,000 Leagues Under the Sea in particular being a heavy influence on our game's universe. What would it be like to be a crew member aboard the Nautilus? To be exploring the deep, facing the wrath of a giant squid one moment, and uncovering the lost city of Atlantis the next? This is the kind of experience we want to create with
Deeper.
Part of our goal is to provide players with a game world that will be enjoyable and exciting to explore. Throughout a single voyage through
Deeper's randomized ocean, you could encounter anything from a band of submarine pirates, to an undersea cave full of monsters and treasure chests, to an underwater civilization that may help or hinder you on your journey - depending on what kind of civilization they wind up being..
~~~ The Creatures of the Deep ~~~
While the world of
Deeper may be full of excitement and adventure, players will also learn that it can be just as deadly as it is wondrous. Carnivorous sharks, tentacled beasts, and deep-water terrors are just a few of the creatures you and your friends will have to contend with while traveling through deeper waters. A good rule of thumb is, the deeper you go, the deadlier it gets.
~~~ Your Submarine ~~~
Your submarine is, of course, you and your crew-mate's main means of exploring the game world. Your submarine is broken up into four* main stations:
- The Navigation Room
- The Weapons Room
- The Engineering Room
- The HatchIt is through these different stations that you and your crew mates will be able to control your submarine. I will explain these stations in more detail as they are developed, but for now, think, "multiplayer FTL in an underwater Vernepunk setting" and you have the right idea.
PRE-ALPHA SCREENSHOT: Two players playing in Split-Screen mode, the player on the left can be seen attempting to fix a leak in one of the ship's windows, while the player on the right pilots the ship through darker waters. ~~~ Who We Are ~~~
We are a (currently) a team of three indie-game developers, known collectively as the Indie Studio
Deli Interactive. I personally am the team's artist and co-designer, although I do occasionally touch code when the need arises. While
We Need to Go Deeper is Deli Interactive's first official game, we have been making games for a few years now, one of which even managed to win 1st place nationally in the 2012 Technology Student Association National Conference in the Video Game Design category. It's called
Bloom, and you can play it for free here -->
http://sandbox.yoyogames.com/games/200616-bloom I've been personally aching to get our game out there for a while now, and after finding this site, I knew the best place to start showing off would be here. I hope we can get some good feedback from you guys as our game progresses, and when we have something we think is worth showing off, we'll be sure to post it here, as well as on our official Devlog
http://weneedtogodeeper.webs.com/.
Peace out, ya'll.