This post has been updated the day 2-13-2015
The Intergalactic Trashman is a 2D space exploration game
(piloting a space ship) with (many) platform stages
that combines action, puzzles and stealth
The main character,Kepler, works collecting and recycling space trash and unwittingly, he find himself involved in an intriguing adventure. He will need to travel around the universe to find his partner and friend that has disappeared under strange circumstances.
The things that you can do or you'll be able to do:
- Travel through the space in order to discover new planets,collectibles,NPCs,trash...
- Solve different type of puzzles.
- Fight against enemies (space pirates, soldiers, turrets...)
- Upgrade your ship and weapons.
- Discover the main plot, full of secondary missions and a deep universe.
We want to combine this in two different kind of stages that are joined. You can land on a planet with your ship, and enter with the character in a factory, a jungle, a temple, a castle (2D platforms stages), and then, you can exit of these stages and fly again to discover new planets and adventures. It's a spatial pseudo-sandbox.
PREVIEW Platform gameplay video
Of course, there is a lot of work to do! and this video shows you an incomplete version of the whole game.
Kepler, our hero, is the little creature below.* Kepler color will probably be customizable.
Our hero will find differents enemies through his adventures. Currently, we have the 'Jelly Enemies', that guard factories which our hero will investigate.In addition, he must fight with space pirates that try to destroy their ship and steal its parts.
- Marina (designer)
- Juanlu (designer,make the coffee)
- Chema (programmer)
- Carlos (programmer,serve the coffee)Budget:
infinite love and passion for videogames....0$
DIFFERENT PLATFORM STAGES
The NEW ship!
Ghoyold (your co-worker):
Your personal AI:
The trashmen's boss animations for the conversation system!Idle:Talking:
A short video showing the conversation system We're now using Unity to develop The Intergalactic Trashman!
.The animations are done with Spine (http://esotericsoftware.com/
). The initial supported platforms are: Windows/Linux/Mac
Pre-Alpha 1 has been done using LibGDX (Java/LWJGL) for the game logic (http://libgdx.badlogicgames.com/
Any feedback is appreciated.
Thanks in advance!
GloveCat Studio: http://glovecatstudio.com/eng/