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1056237 Posts in 42892 Topics- by 34842 Members - Latest Member: smoofano

October 22, 2014, 07:02:41 PM
TIGSource ForumsFeedbackDevLogsThe Intergalactic Trashman - ***Flying partner!***
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Author Topic: The Intergalactic Trashman - ***Flying partner!***  (Read 18024 times)
karlozalb
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« on: July 06, 2013, 08:42:05 AM »









PRE-ALPHA1 IS OUT!!

Finally! Here you have The Intergalactic Trashman public pre-alpha 1! Beer! Beer! Beer!

This is our first milestone, and it's just a "techdemo". Currently, the game lacks of many things, but we already have a lot of plans for the next milestone.

Be aware of bugs/paranormal activities inside the game  Roll Eyes (and send it to us via forum or webpage contact form, please!)

Give it a try and tell us what you think about the game in every aspect (gameplay, design, music, sound...) We need your feedback to improve!

Thank you all for your support!

The Intergalactic Trashman Pre-Alpha 1 rev4 released! 17-01-2014

New revision 4 improvements:

  • Customizable controls.
  • Gamepad.
  • Weapons donít limit the jumping height.
  • Weapons donít stop you jumping off walls.
  • Weapons donít stop you climbing stairs.
  • Ship endurance increased.
  • Mouse enabled on main menu.
  • Melee enemies chase you when youíre in their line of sight.

                          


REVIEW 4 LINK:


P.S.: Weíve tested the game with a Xbox 360 gamepad and a Thrustmaster Dual trigger gamepad PS2/PC 3.2.
Notes:
- Windows version is a .exe file. The pack contains a jre version so, you don't need to install java if you don't want to.
- All-platforms jar version needs java 7 installed on your computer.



Hi all!

The Intergalactic Trashman is a 2D space exploration game (piloting a space ship) with (many) platform stages that combines action, puzzles and stealth.

The main character works collecting and recycling space trash and unwittingly, he find himself involved in an intriguing adventure. He will need to travel around the universe to find his partner and friend that has disappeared under strange circumstances.

The things that you can do:
  • Travel through the space in order to discover new planets,collectibles,NPCs,trash...
  • Solve different type of puzzles.
  • Fight against enemies (space pirates, soldiers, turrets...)
  • Upgrade your ship and weapons.
  • Discover the main plot.

Main idea
We want to combine this in two different kind of stages that are joined. You can land on a planet with your ship, and enter with the character in a factory (2D platforms stage), and then, you can exit the factory and fly again. It's a spatial pseudo-sandbox.

Gameplay video(23 December 2013)



Older videos:
http://www.youtube.com/watch?v=SdcaiXVtbSY
http://www.youtube.com/watch?v=O0Qfp0Nr2hY&feature=youtu.be
http://www.youtube.com/watch?v=6nE9VRsCfeA

Of course, there is a lot of work to do! and this video shows you an incomplete version of the whole game.



Our hero is the little creature below.

* The main character color is customizable.
         
Our hero will find differents enemies through his adventures. Currently, we have the 'Jelly Enemies', that guard factories which our hero will investigate.In addition, he must fight with space pirates that try to destroy their ship and steal its parts.

The team
- Marina (designer)
- Juanlu (designer,make the coffee)
- Chema (programmer)
- Carlos (programmer,serve the coffee)

Budget: infinite love and passion for videogames....0$


Melee enemies

Ranged enemies

Ship/Shield


Mechanized enemy:
Ghoyold (your co-worker):
Your personal AI:
Explosive spiderbot!:

The trashmen's boss animations for the conversation system!

Idle:

Talking:

Mobile platforms:

A short video showing the conversation system Beer!


We're now using Unity to develop The Intergalactic Trashman!.The animations are done with Spine (http://esotericsoftware.com/). The initial supported platforms are: Windows/Linux/Mac.

Pre-Alpha 1 has been done using LibGDX (Java/LWJGL) for the game logic (http://libgdx.badlogicgames.com/).

Any feedback is appreciated.

Thanks in advance!

GloveCat Studio: http://glovecatstudio.com/eng/


« Last Edit: October 07, 2014, 12:47:06 PM by karlozalb » Logged

                              
Juan Raigada
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« Reply #1 on: July 08, 2013, 01:14:43 PM »

Ha! more Spanish developers, it's quite a few of us around here...

What drove your engine choice? Familiarity with Java? The fact that it's open source? Spine seems to support pretty much any engine out there, so that can't be it... I took a look at the webpage and it looks fairly mid-level (which scares me, I'm exclusively a high-level programmer...).

the game looks interesting and smooth, but I want to see the ship piloting gameplay!
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karlozalb
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« Reply #2 on: July 08, 2013, 01:40:15 PM »

Hi Juan! Yep, we are few but strong!

We chose LibGDX because is open source and cross-platform (Linux included) and we are very familiarized with Java, we can change the framework source code easily for our purposes and remove useless parts for us. At the beginning, We thought about Unity, but when we started to develop this, Unity didn't exist for linux, and that was a problem.

And about the ship piloting gameplay...soon! Smiley
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eigenbom
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« Reply #3 on: July 08, 2013, 02:23:11 PM »

Looks great, and I love the transparent jelly guy! However your main character's square head, colour and wide apart shiny dark eyes reminds me too much of super meat boy. But that's just me. Smiley

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karlozalb
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« Reply #4 on: July 08, 2013, 02:51:43 PM »

Looks great, and I love the transparent jelly guy! However your main character's square head, colour and wide apart shiny dark eyes reminds me too much of super meat boy. But that's just me. Smiley



Thank you eigenbom Smiley

they are cousins!!

You aren't the only one that think so, but I think is just the color, if you paint the character white its like Gomez of Fez too  Gomez. The next time we will color him of... violet or blue, its less confusing. And what about the animations? my guy moves different of meatboy! Tongue
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eigenbom
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« Reply #5 on: July 08, 2013, 03:30:58 PM »

Haha, no worries. Yeah I'm sure if you even just gave him a different shade of red it'd be fine. If you want your character to be iconic and stand apart from meat boy, then you should definitely think about changing it. Smiley
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karlozalb
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« Reply #6 on: July 09, 2013, 11:01:15 AM »

And now a new image! These are the three gas stations where our hero must throw the different kinds of trash and where he can refuel his space ship.

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karlozalb
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« Reply #7 on: July 17, 2013, 08:30:30 AM »

Another screenshot!



We've been busy coding (damn) particles and solving some bugs. Now I'm fighting against shaders, we need an ingame blur effect Smiley

I guess that we will release a space gameplay video next week! Before, we need to include some decorative elements like trees, rocks, leaves, rivers... planets are empty right now.
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« Reply #8 on: July 17, 2013, 08:58:41 AM »

Looks good. I got the Meatboy vibe also from the red guy, but that's okay! I also got a bit of Mike Wazowski from the green jelly guy haha



Posting to follow along.
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karlozalb
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« Reply #9 on: July 17, 2013, 12:17:00 PM »

Looks good. I got the Meatboy vibe also from the red guy, but that's okay! I also got a bit of Mike Wazowski from the green jelly guy haha



Posting to follow along.

haha you are the first one that says that about our jelly guy!

Thank you for your interest Smiley, we'll show more stuff soon!
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karlozalb
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« Reply #10 on: July 23, 2013, 02:41:48 PM »

A little update:

- We've added a lot of art for the planets, probably this weekend we'll show you a screenshot .We need a little bit more time to make a good video of that, sorry!.

- We're working on:
  • Ingame cutscenes (black bars,camera movement,NPCs)
  • Space gameplay (catching trash, recycling trash, walk over the planets, shooting...). We'll explain this gameplay very soon, with the video  Gentleman
  • Adding new animations


And now... artwork! Our hero is being electrocuted!

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« Reply #11 on: July 23, 2013, 04:43:04 PM »

aaah, he's got bones in his hair!
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karlozalb
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« Reply #12 on: July 27, 2013, 02:21:50 AM »

aaah, he's got bones in his hair!
yeah! Smiley

And here is the new character design:



By the way, this week we'll post a new video. This video shows a space level preview and the new design in motion  Beer!

UPDATE: Sorry, today we're working on the game's plot, there is no video yet  Kiss
« Last Edit: July 29, 2013, 01:18:33 AM by karlozalb » Logged

                              
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« Reply #13 on: July 27, 2013, 02:24:20 AM »

Definitely better with clothes on Smiley
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« Reply #14 on: July 27, 2013, 11:33:39 AM »

Great artwork! The character looks adorable.
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karlozalb
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« Reply #15 on: July 27, 2013, 05:14:41 PM »

Great artwork! The character looks adorable.
Definitely better with clothes on Smiley

Thank you both! The green design is my favorite  Smiley

Here, He is vectorized with other example colours (find the similarity Tongue):

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« Reply #16 on: July 27, 2013, 08:45:03 PM »

Good you made both teeth visible Smiley
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« Reply #17 on: July 28, 2013, 08:35:33 AM »

That artwork and that little guy is just adorable Smiley
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« Reply #18 on: July 30, 2013, 04:31:01 PM »

aaah, he's got bones in his hair!
yeah! Smiley

And here is the new character design:



By the way, this week we'll post a new video. This video shows a space level preview and the new design in motion  Beer!

UPDATE: Sorry, today we're working on the game's plot, there is no video yet  Kiss

I love the red one. The suit really adds a nice touch.
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karlozalb
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« Reply #19 on: July 31, 2013, 02:31:09 PM »

Thank you! @ericmbernier @EaglEye and @Games Inquirer

Finally, the space gameplay video! There are a lot of work to do yet: enemies, puzzles, platform-stages connection...

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