karlozalb
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« Reply #140 on: November 05, 2014, 05:59:58 AM » |
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As I promised, here you're a video showing decoys. They'll be useful in stealth maps when you want an enemy to leave his position cause he's blocking your path. In regular maps you could use decoys to entertain some enemies while you kill the rest or run away from them while they're attacking decoys.
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karlozalb
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« Reply #141 on: November 06, 2014, 01:41:12 PM » |
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We're changing a lot of things (specially in the space part).The ship is an important one, we've improved the control, now, you can aim using the mouse, and move in any direction using the keyboard (Hotline Miami control style). And...this is the new ship in movement, look at its legs!! : Hope you like it!
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karlozalb
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« Reply #142 on: November 12, 2014, 05:17:46 AM » |
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Hey! Today, we want to show you a preview of several of the ship weapons, from left to right: laser cannon, shotgun, and two options for the minigun. Which one do you prefer?? There will be differences between them: for example,the shotgun's accuracy will be less than the laser, but the shotgun damage will be higher.You will need to choose the better option in every moment Hope you like it!!
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karlozalb
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« Reply #143 on: November 14, 2014, 05:43:16 AM » |
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More new stuff! We've just made falling spikes. During the game you'll find "one fall spikes" activated by triggers and "always falling spikes". In this video you can see them.
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Juan Raigada
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« Reply #144 on: December 04, 2014, 02:01:59 AM » |
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This is looking really good, guys!
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karlozalb
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« Reply #145 on: December 29, 2014, 02:15:56 AM » |
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This is looking really good, guys!
Thank you Juan! Hi! We've been working hard this months. One of our biggest tasks has been the space remastering. We decided that we needed to improve the space part aestethics, because as months goes on, the difference between platforms/space was becoming more and more. Here you have a screenshot with the new space look (unfinished yet) that we've published in the social networks And of course, Merry Christmas and Happy New Year to everyone!!
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Ludipe
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« Reply #146 on: December 29, 2014, 01:06:17 PM » |
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It's been a long time since the last time I checked your videos. The game is looking as awesome as always, keep up the good work! And let me know if you ever need feedback
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karlozalb
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« Reply #147 on: January 08, 2015, 02:23:21 AM » |
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It's been a long time since the last time I checked your videos. The game is looking as awesome as always, keep up the good work! And let me know if you ever need feedback Thank you , and of course, we will need a lot of gameplay feedback eventually!
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karlozalb
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« Reply #148 on: January 16, 2015, 02:35:40 AM » |
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A new video! In it you will be able to see the spider mines leaping and chasing you, trying to explode in your face! Do you like it?
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karlozalb
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« Reply #149 on: January 18, 2015, 03:53:10 AM » |
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We're rebuilding the space (mainly, the graphics), and some of the mechanics. The radial gravity has been improved in order to support irregular surfaces. Thereby, the main character can walk over asteroids or deformed planets and, of course, he now can jump over the surface of a planet, or between planets. A preview of the new appearance:
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karlozalb
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« Reply #151 on: January 29, 2015, 06:01:37 AM » |
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Hi! Today we want to show you some improvements in the planet jumping mechanic. As you can see in the gif, the main character has a blue trail (actually, a ghosting trail), and he maintains some amount of inertia when he enters in a new atmosphere (in the first version, the character stopped just before doing the flip). We think that this improvements give more dinamism to the mechanic, and currently we're in talks about the possibility of adding a new attack from above like in the platform part (the previous gif that we showed). Hope you like it!!
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karlozalb
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« Reply #152 on: February 17, 2015, 02:03:52 AM » |
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The last screenshotsaturday image!
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karlozalb
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« Reply #153 on: February 22, 2015, 08:10:00 AM » |
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New planets surface!
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karlozalb
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« Reply #154 on: March 09, 2015, 11:50:30 PM » |
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Be careful with that laser trap
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karlozalb
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« Reply #155 on: March 15, 2015, 09:19:54 AM » |
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A new vertical platform stage. It's the typical "against the stage" gameplay, the lava rises up and you need to get rid of it jumping as fast as you can. There is a full screen heat distortion effect Hope you like it!
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karlozalb
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« Reply #156 on: March 29, 2015, 04:36:00 AM » |
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Hi! This is the lastest screenshot I've done for yesterday's screenshot saturday, and it's a frame of our KS trailer. In it, you can see a jelly mech factory and Kepler, our hero, surrounded by enemies. We're doing a great deal of effort for this damn trailer xD, hope you like it!
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oldblood
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« Reply #157 on: March 29, 2015, 05:29:32 AM » |
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We're doing a great deal of effort for this damn trailer xD, hope you like it! The hard work will be worth it. You guys have obviously been putting a lot of effort into the game and preparing for the KS. Looking forward to it!
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Seaport
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« Reply #158 on: April 02, 2015, 12:31:27 AM » |
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This is looking really good, hope it goes well for the kickstarter! Just out of curiosity what program are you using for the animation?
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karlozalb
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« Reply #159 on: April 03, 2015, 12:01:56 AM » |
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We're doing a great deal of effort for this damn trailer xD, hope you like it! The hard work will be worth it. You guys have obviously been putting a lot of effort into the game and preparing for the KS. Looking forward to it! I hope so! thank you for your encouraging words This is looking really good, hope it goes well for the kickstarter! Just out of curiosity what program are you using for the animation?
Thank you We're using Spine to animate everything. It has a lot of functionalities, most recently the creators added free form deformation and skinning, take a look to it, they have a free version if you want to make some tests.
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