Blastronauts (working title) is a game that me and a friend have been working on for a few weeks. It's a game about exploring a mysterious, dangerous world and discovering its secrets.
Before I start nattering on about it, here are a few pics!
Outside1Outside2InsideUndergroundThe game is set on an alien planet a few generations after a colony ship broke up in the atmosphere scattering large pieces of the enormous ship over the surface. You play as one of the descendants of the survivors who are living off the salvaged technology plundered from the ruins of the ship. There will be a lot of lore and secrets for players to discover if they want to look for them!
GameplayIn practice the game takes a lot of inspiration from Super Metroid, Megaman, Turrican and other shooting based platformers of that age. It also includes a diving dodge that grants temporary invincibility similar to the game Wild Guns. A lot of focus is going into making the player movement satisfying and fun.
When you find a save room you will have the opportunity to customise your equipment by choosing between different backpacks and suits you have acquired and different weapons. The aim is to make all bosses beatable with any set of equipment, however having just the right equipment could make your job easier, similar to Megaman. The different suits might allow you to walk at the bottom of water or survive in extreme heat allowing passage to previously inaccessible areas.
ProgressSo far a lot of the basics are ready and we are working on implementing the UI system (inventory, equipment, map etc.) and various monsters. The game is built in Unity and uses a few neat graphical tricks, we've got dynamic lighting and shadows which will hopefully make the indoor areas nice and creepy once you get deep underground and also allow us to utilize things like light switches, torches and flares.
I am taking the game to PAX Prime to demo in a few weeks so we're trying to get a demo build of the game ready in time for that. I'll post progress a couple times a week on this thread as we get closer to PAX so anybody interested in the game can follow! Our hope is to secure funding through either kickstarter or pre-orders once there is a good enough demo to ask for it.
I think that's enough information for now, nothing is totally set in stone yet so any of this could change. We are very passionate about this game, as I hope will be evident from our work, and we just want to get it made! I'll update the percentage as we get closer to an alpha build we're ready to show at PAX.