Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1075876 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 12:12:56 PM
TIGSource ForumsFeedbackPlaytestingLines of Symmetry [Visual Novel Game]
Pages: [1]
Print
Author Topic: Lines of Symmetry [Visual Novel Game]  (Read 221 times)
Harrison Barton
Manbaby
*


View Profile Email
« on: July 21, 2013, 01:37:33 PM »



The lives of six high schoolers are turned upside-down when Isaac, who was once a close friend of Maya's, decides to return to school after several years of absence. Isaac; an aloof and often forgetful boy, attempts to reconnect with old friends, but is disillusioned by how much they have changed. Maya; a somewhat-nervous yet mostly steadfast girl, is thrown for a loop when her ex-boyfriend of two years; Jayne, suddenly shows up out of nowhere, and is forced to come to terms with an unresolved breakup.

Every story has two sides in "Lines of Symmetry".


[Download Links]

Windows Version:
http://www.mediafire.com/download/74q1kp311tugz27/Lines_of_Symmetry_Windows.zip

Mac Version:
http://www.mediafire.com/download/1bp9fm33ko6arm1/Lines_of_Symmetry_Mac.zip


[Screenshots]
http://i.imgur.com/BlxrzfD.png
http://i.imgur.com/UJxwN7k.png
http://i.imgur.com/Wv1DMCk.png


[About]

Relatively new game developer, long time writer — this is a project of mine called "Lines of Symmetry". This demo version is about the first third of the full game, and was created using the Ren'Py visual novel engine. An online friend of mine, Lindi Harrison, does all of the character sprites, composer Bobbi Miller is doing the music, and I've been doing the writing, design and programming.

In "Lines" you play as two different characters; Isaac, and Maya — of whom are both currently senior students at a highly prestigious Catholic High School in the pacific northwest. You are given the option to switch between the viewpoints of these two characters on a scene by scene basis to try and understand their different points of view, and to hopefully piece together their currently dysfunctional relationships.



That's all the official jargon out of the way. =)

I've had a lot of fun working on this project so far, and I hope to keep working on it until I end up with a cool finished thingy in the end.


[Your Feedback is Appreciated!]

This is sort of a "niche" game, but I would appreciate hearing feedback on it anyway. Any and all feedback on the story/mechanics/characters, or even how much you think it sucks — would be great. =) I appreciate honesty.



If you want to follow the project more directly, feel free to follow me on twitter:
https://twitter.com/spyrosmithy

Or if you're interested in other things I do, you can check out my blog:
http://harrisonbarton.blogspot.com/

And lastly, if you want to contact me directly, you can do so by email at:
[email protected]


Thanks for reading, and I appreciate any and all feedback on the demo. =)
Logged
ohaiguy
Level 0
**



View Profile WWW Email
« Reply #1 on: July 22, 2013, 01:52:41 PM »

Alright, so really I don't have many problems with the concept and from what I gathered of the story and I can definitely tell that this is supposed to be a niche game. However, I think that it might be a good idea to make the game a bit less static. Aside from the dialogue and the occasional expressions, nothing is really happening. Now, when I say static, I don't necessarily mean that the game needs to move to become "less static." I mean that something has to hold your attention. Since you're working with a novel engine, I'm not entirely sure what options you have. However, one idea that could work is definitely voice acting if your options are limited and I could also see more choice options during the story working too (though, judging by your theme, I doubt you'd want to many deviations.)

Just a couple of thoughts .-.
Logged

Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic