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ben2theedge
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« Reply #271 on: May 28, 2009, 06:02:42 AM » |
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All this brown is making my soul shrivel and die.   Castle of Dr. Brain was basically just a series of mind games (like Prof. Layton) but it had an awesome horror/sci fi vibe... and some great music too.
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Jasper Byrne
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« Reply #272 on: May 28, 2009, 12:06:57 PM » |
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Dunno why but this just popped into my head:  Which made me think of this:  And then this: 
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0rel
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« Reply #273 on: May 29, 2009, 04:12:12 AM » |
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« Last Edit: May 29, 2009, 08:17:35 AM by 0rel »
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pgil
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« Reply #274 on: May 29, 2009, 06:17:41 AM » |
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Shit. Mobygames is going to hunt you down.
I love Flashback too, though. So much detail in the environments, and also not too hard for a "realistic" platformer.
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0rel
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« Reply #275 on: May 29, 2009, 08:14:54 AM » |
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Shit. Mobygames is going to hunt you down. hooops...  i'm sorry, MobyGames. these were some pics form there: http://www.mobygames.com/game/flashback-the-quest-for-identity/screenshotsI love Flashback too, though. So much detail in the environments, and also not too hard for a "realistic" platformer.
yea, the atmosphere was really nice. also, the cut-scenes and the triggered music snippets made it so special for a SNES game. but it was quite hard to play, as i remeber... too bad i never played it for too long, cause i only borrowed the cartridge for a couple of days over 10 years ago  (and in the emu it's even harder). but i'm still remembering this game quite often while trying to figure out some ideas... mixing adventure + action + platforming elements makes such a good cocktail...
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Chris Z
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« Reply #276 on: May 29, 2009, 09:01:30 AM » |
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PC version of Flashback was much better, SNES/Genesis versions felt clunkier to me for some reason.
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Jasper Byrne
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« Reply #277 on: May 29, 2009, 09:20:11 AM » |
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AMIGA version of Flashback was much better, SNES/Genesis versions felt clunkier to me for some reason.
Fixed.
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Chris Z
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« Reply #278 on: May 29, 2009, 09:36:05 AM » |
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My parents couldn't afford an Amiga when I was a kid  In any case, I don't see the big deal when people compare Amiga to PC all the time. Consoles of the day yes, Amiga was exponentially better. Other than that I think it's just nostalgia.
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Jasper Byrne
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« Reply #279 on: May 29, 2009, 11:37:34 AM » |
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Nope, it's one thing, and one thing only: audio! PC-Midi sucked compared to the awesomeness of Paula (the Amiga sound chip.) That's why I'd favour the 16 colour Amiga Monkey Island over the PC VGA release for example, although YMMV...
[Edit: I'm sorry to hear you couldn't afford an Amiga, IceNine. If it's any consolation I never had a console, and was jealous of my mate's Mario! But hey, we had Great Giana Sisters!]
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« Last Edit: May 29, 2009, 02:01:59 PM by Jasper Byrne »
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Chris Z
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« Reply #280 on: May 29, 2009, 11:48:35 AM » |
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Ah that's very true, although some cards came with some nice samples. Pure MIDI sucks only because it's so HW/SW dependent. I was just considering graphics in my post.
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Jasper Byrne
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« Reply #281 on: May 29, 2009, 12:12:53 PM » |
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J.W. Hendricks
Freeware Ninja
Level 10

Screenwriter looking to become game writer.
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« Reply #282 on: May 29, 2009, 12:26:42 PM » |
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Monster Hunter, anyone?
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The artist formally known as "Javet." Film student and screenwriter. If you'd like me to write the story for your game, click here.
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Jared C
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« Reply #283 on: May 29, 2009, 12:32:26 PM » |
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Oho, yes! 
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Hayden Scott-Baron
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« Reply #284 on: May 29, 2009, 03:18:19 PM » |
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I agree with all of Jasper's selections! Loom in particular was very incredible for me.
Picking out really old games with good atmosphere is, I think, a more important exercise. There were quite a lot of C64 games with a pretty sombre tone, for example. The muddy brown palette and squeaky SID sound chip were probably responsible for much of this though!
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