After getting the coins and their counter implemented, I started adding in a new enemy type: The battleship! I needed to implement high/low priority sprites in order to make them appear below the clouds, which wasn't too bad, but as the additional feature list kept growing (they are not simple to implement unfortunately) I decided it would be best to scrap them. We (the development team and investor) may decide to add them in later, but for right now they are on the cutting room floor.
I made the clouds partially transparent, on the suggestion of @Uhfgood
on Twitter, and I think it turned out quite well! I used dithering, since the old arcade/console hardware doesn't seem to have supported alpha blending. Normally, GreyKnight (the artist) and myself are not really big fans of dithering, since it tends to looks quite ugly. However, dithering was developed for CRT displays (since those were pretty much the only display type at the time) and when used in a game with a CRT shader, it actually doesn't look too bad. But that's my opinion
See the screenshot below for yourself
I will admit though that it looks slightly better in motion.Gamedev Livestream
Sorry for the lack of a livestream yesterday
I plan on streaming today though! From now till 12:00PM PST, and possibly another stream aftwards
I'll be working on the weapon upgrade system, so it should be fun!Twitch.tv Live Stream