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raigan
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« Reply #960 on: November 25, 2012, 10:38:13 AM » |
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gha, forget it -- despite looking for it over two days, of COURSE the instant I post here I find it: http://xeno.chaosforge.org/doh. (also it's nothing like what I remember, but I'm pretty sure it's the same game)
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Sergi
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« Reply #961 on: November 25, 2012, 02:08:55 PM » |
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Okay, let's see if any one of you knows the game I've been looking for forever. I think I'm pretty good with google searches, and I've never been able to find anything. It was a Win95 or Win98 windowed game, from 1997 to 1999 I'd guess. Similar to Bomberman, there were 4 players (you plus 3 cpu, I think you could play with a friend too), each one started at one of the corners of the screen. The camera didn't move. The characters were like wizards or mages or witches (I think), with the cone-like hat and everything. They were the same sprites, but different colors, i think blue, red, violet and green. You could drop bombs that exploded in a circular way (not just horizontally+vertically like Bomberman), with one of those horrible stock explosion sounds that I think you can still hear every now and then in shitty videos and games. There were these square blocks, bigger than the characters, which you could either push or destroy with the bombs. Pushing a block onto another player would kill him. Some blocks were walls, static and indestructible. The goal was to kill all other players. Destroying blocks also gave you some score, I think. I'm pretty sure the game came from one of those 50-in-1 discs, since I didn't buy many games back then, and I didn't have internet yet. I just made a quick mockup (really shitty, and shamelessly using the wizard emoticon from here  )  The character sprites were better than that (but not much), and the blocks I distinctly remember to be similar to that. It run in a typical Win95/98 window. I don't have any hopes of finding this, but what the hell 
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donhilo
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« Reply #962 on: November 26, 2012, 11:53:50 AM » |
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I have one game that maybe is common but I can't find it anywhere.
It was a top-down military shooter maybe made by Konami that had bonus stages where you had to crawl under barbed wire.
You also could ride some snow vehicles and use a flamethrower. When you finished a level you heard "Mission Accomplished!"
¿anyone remember there?
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Martoon
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« Reply #963 on: November 27, 2012, 08:49:59 PM » |
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Apple II, fixed-screen space shooter (like Galaga, Falcon, Space Invaders, etc.). I think you were only attacked by a couple things at a time, not big formations like Galaga. The thing that stands out in my memory is that one of the enemies was made with brightly colored spheres/discs, somewhat reminiscent of Spathi ships (but not looking exactly like that), and when you shot it, it exploded into the individual colored discs. Are you sure it was on an Apple II. This sounds a lot, to me, like Kiloblaster for DOS. http://image.dosgamesarchive.com/screenshots/kiloblaster3.gifNope, it was definitely Apple II. It was the summer of '85 when I was playing it (guess I should have mentioned that), and I was staying with a guy that had an Apple II.
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eyeliner
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« Reply #964 on: November 28, 2012, 07:48:16 AM » |
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I played this one in my first computer:
- Native Windows (95 I think?) - Like Descent, but set in space, where you roam around in spaceships, killing robots. - Had cool light effects - Had (I believe) 6DOF - Your ship had the gun visible, so it kind of looked like a shooter, because the turret was on the bottom of the screen.
Oh, man... I almost remember the name of that thing...
IT'S TERRACIDE, GODDAMMIT!!!! I found it by the developer's name, etched in my friggin' memory banks. Got to find it somewhere... I miss it dearly.
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Yeah. 
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Nathan Cash
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« Reply #965 on: December 10, 2012, 07:08:18 PM » |
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A gamecube game where your goal was to fight robots. I think its xxx-robo-arena? And xxx is meant as a variable not porn
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Tanner
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« Reply #966 on: December 10, 2012, 07:59:23 PM » |
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Custom Robo
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Martoon
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« Reply #967 on: December 11, 2012, 06:49:21 AM » |
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A gamecube game where your goal was to fight robots. I think its xxx-robo-arena? And xxx is meant as a variable not porn
Well, clearly you meant it as porn. (Awesome game, btw. I've been playing the alpha.)
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Noogai03
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« Reply #968 on: December 11, 2012, 01:04:28 PM » |
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What about the one that used to be a flash game on some kid's website (CBBC?) where you positioned planks and dropped balls and they bounced off the planks and played notes and beats and you could script the planks to go non-colliding, and awesome stuff and waah. It was AMAZING, and I've been trying to rememeber its name for years after they took it down.  Drumsticks or something?
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So long and thanks for all the pi
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bduddy
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« Reply #969 on: December 11, 2012, 06:59:28 PM » |
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I found this topic while looking for a game, but it was based on a never-answered question... Bonus.com
The second was a top-down game that I can only barely remember. The plot was that in the future robots had revolted and you were some random guy they left alive by accident. The thing that intrigues me about it is that there were some kind of hacking parts, where you could capture robots and reprogram them. When I played the game, I was too young to comprehend what I had to do to pull this off, and the game quickly faded in obscurity. Every couple of years I would take a day to find it and play it, but it was always too complex. Now I'm fairly sure that I could figure it out, but bonus.com is down and, predictably, searching for "robots flash game" gets me nowhere.
I also have another question about an online game - it was based on many simulated, programmed "bugs" moving around a simple environment, and their programming (of very simple commands; move, turn, basic sensors) would mutate, evolve, etc. I haven't been able to find it for years... can anyone else?
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Nathan Cash
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« Reply #970 on: December 11, 2012, 07:44:01 PM » |
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Custom Robo
Thats it! Thanks
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garceaj
Level 0
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« Reply #971 on: December 14, 2012, 02:36:22 PM » |
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The game I have been looking for is an old top-down, vertical scrolling, shmup for Mac or PC. It has wall-crawlers as one of the enemies, the game is black and white with 2d graphics, and the ship has smart bombs, missiles and a laser cannon of some sort like every other shmup; so that doesn't help. I'm thinking it could also be a DOS game, but seems more likely to be an Apple II game from the late 80's to the early 90's. I checked Mobygames for hours and found nothing that seemed like it was the game I was looking for. I thought it was Silpheed, but then realized it wasn't when I looked again. Another characteristic of this game is that the view could be switched from outside the ship to the inside the cockpit, but I didn't find that terribly useful. I was content to just play in the normal view so I could see everything. I was very young at the time, and my dad had gotten me this game to play to help me forget about my ear infection, and it did so well that I was up all night trying to beat it, and in the morning I was overtired. After that, I don't think I had the chance to play it again. Over the years, I've looked for it again and again without finding it. If anyone here has ideas on what it could be, I'd really appreciate it. Edit: I just read through the entire thread to see if anyone else had mentioned something similar, and I didn't see anything like this game that was mentioned. I, like probably several others have joined for the sake of finding an answer. Someone was posting much earlier about a game in the 90's with the spell Clairvoyance, I forget who it was, but I do have an answer for them if they haven't found their answer yet; it is called Castle of the Winds, and the first episode was shareware. Recently, the game's creator released it as freeware, and I jumped on that right away. Sadly, it looks as though the creator's personal website disappeared after a server meltdown. but the file is still available with both games via Wayback machine: http://web.archive.org/web/20110717071112/http://www.exmsft.com/~ricks/
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« Last Edit: January 24, 2013, 04:08:47 AM by garceaj »
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Ooh, shiny!
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Netsu
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« Reply #972 on: December 27, 2012, 12:19:58 PM » |
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I'm looking for an indie experimental game, it was a 3D 'adventure' game loosely based on the Red Riding Hood, you were able to go straight through the forest and win or stray from the path and experience all kinds of psychedelic encounters.
EDIT: Never mind, it was 'The Path', my google-fu is weak today.
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richardjames13
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« Reply #973 on: December 31, 2012, 08:32:08 PM » |
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I was recently looking for some games. I was going to ask here but I managed to find them myself. I had a C64 magazine with two games reviewed in it, I no longer have the magazine The first was some sort of board game played with the C64 that involved robots. The game was Robot Rascals

 The second involved an asteroid that was heading towards earth but was really an alien space ship. You had to make robots and then explore it to stop it. I remember something about radar or sonar being choices to create a robot. The game was Mission Omega

 Then I remembered a game for the Atari ST that was isometric, starred a smiley faced ball and was similar to Q*bert. The game was Manix

The last game was a RTS for Windows in the mid 90's. It was about aliens. The thing about this RTS was that your units could have biological upgrades. I remember large spaces and lots of green flora. The game was "War Wind"

It took me many hours to find all of these but I was feeling nostalgic at the time.
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richardjames13
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« Reply #974 on: December 31, 2012, 09:04:28 PM » |
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Apple II, fixed-screen space shooter (like Galaga, Falcon, Space Invaders, etc.). I think you were only attacked by a couple things at a time, not big formations like Galaga. The thing that stands out in my memory is that one of the enemies was made with brightly colored spheres/discs, somewhat reminiscent of Spathi ships (but not looking exactly like that), and when you shot it, it exploded into the individual colored discs. Is it bandits? 
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sublinimal
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« Reply #975 on: January 08, 2013, 11:19:33 AM » |
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Woah. I was going to ask about a late 90s vector graphics platformer about a kid who gets lost in a notebook, but just as I was writing this post, I found it through an old game archive. Just in case someone reads this and has forgotten about it (or simply wants to try it out), meet Stixworld.  It's really surreal, I wish more platformers were like that. MobyGames describes a few of its gimmicks: For example, in one level you ride a hot-air balloon to the moon and are able to walk all the way around the moon, ending up upside-down at the bottom, where a sign says "Earth" with an arrow pointing down -- you jump and rotate while falling until you land back on the Earth. In another level you jump from car to car along a train, trying to get to the engine, and you see mountains in the distance. Once you reach the engine you find that you can jump from the smoke clouds to the tops of the mountains, and the world scales as you jump -- it was just a small toy train after all.
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2-way-constructor
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« Reply #976 on: January 08, 2013, 01:31:57 PM » |
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I am looking for a game about September 11th. In the game you play as some kind of "spirit" and can fly about and read people's thoughts. Some of the people have already seen the collision some of them haven't and you can see the radical difference between them. Thanks in advance
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deathtotheweird
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« Reply #977 on: January 08, 2013, 04:58:06 PM » |
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I am looking for a game about September 11th. In the game you play as some kind of "spirit" and can fly about and read people's thoughts. Some of the people have already seen the collision some of them haven't and you can see the radical difference between them. Thanks in advance http://www.molleindustria.org/dead_skyscraper/game.html
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Baobab
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« Reply #978 on: January 15, 2013, 10:58:04 AM » |
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Hey! I really need to know the name of this indie game, because I would really like to ask the dev something.
It was only a prototype, and I'm not sure if it's still being worked on. It was supposedly inspired by greek myth, and it was about trying to escape a city. But when you move around, buildings you've gotten closer to would slide up out of the ground. So there was an infinity of walls.
Does anyone remember what this was called and who was developing it? Thanks!
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Liosan
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« Reply #979 on: January 21, 2013, 12:54:21 PM » |
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I remember a platformer from ~10-15 years back, styled like a werstern cartoon. The main character was some kid with a yoyo, which served both as a weapon and as a means of transportation. There were multiple worlds - a hollywood-themed world, a WWII-themed world, fairytale, horror, etc. Each world had multiple levels. And, uh, that's about it  If anyone can point me somewhere, I'd be much obliged  Liosan
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