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TIGSource ForumsCommunityDevLogsShapist - a puzzle embraced by physics [win phone / ios / android]
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ori
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« Reply #60 on: September 13, 2015, 03:15:50 AM »

It has been a year since we released Shapist universal edition and I wrote a reflection article, it includes numbers and analysis of all that has been done, all that went right and wrong.

Shapist - A year after. Analysis and a reflection of a game making journey.

I hope this is helpful for everyone who is trying to make a video game.
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I have been doing interaction design for the last decade, designed Shapist puzzle and working on TALLNUM & KoriKori now... follow me on Twitter . Space cowboy, father of two lemons
ori
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« Reply #61 on: July 24, 2016, 07:31:24 PM »


After two years from initial release, and dozens of updates and new levels added, Shapist has been featured by Google last week, I will make a separate dedicated post with results and outcomes. And will also soon reveal our plans for a new puzzle game this year. But for now I want to thank everyone who played and loved the game, who supported us those years.

If you haven't player Shapist we have ios and android versions waiting for you:

https://itunes.apple.com/app/shapist/id816551293
https://play.google.com/store/apps/details?id=com.playshapist
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I have been doing interaction design for the last decade, designed Shapist puzzle and working on TALLNUM & KoriKori now... follow me on Twitter . Space cowboy, father of two lemons
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