Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411501 Posts in 69373 Topics- by 58429 Members - Latest Member: Alternalo

April 25, 2024, 03:03:02 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsMicrogue - out now on iOS
Pages: 1 ... 6 7 [8] 9
Print
Author Topic: Microgue - out now on iOS  (Read 27920 times)
James Edward Smith
Level 2
**


Mover & Shaker


View Profile WWW
« Reply #140 on: November 25, 2014, 03:39:34 PM »

God damn it, I thought this was JasonPickering posting! WTF
Logged

Pike `n Shot  the first pshmup ever made. Twitter:@JamesEdSmith
Donutttt
Level 0
**



View Profile
« Reply #141 on: November 25, 2014, 03:49:43 PM »

Hope this all goes well, really like the graphical style and condensed feel.
Logged
JasonPickering
Level 10
*****



View Profile WWW
« Reply #142 on: February 24, 2015, 09:36:08 AM »

So I haven't posted much on here. The project was basically going through a lot of bug fixes and not all that exciting. I do have good news though. MicRogue was submitted to Apple today. As soon as the Apple submission goes through I will get the Android build submitted also. Then I am going to start some more design stuff for it because I would like to expand it out with some new monsters and I haven't figured out a good system to add them yet.
Logged

s0
o
Level 10
*****


eurovision winner 2014


View Profile
« Reply #143 on: February 24, 2015, 09:44:52 AM »

MicRogue was submitted to Apple today.

HYPE!
Logged
JasonPickering
Level 10
*****



View Profile WWW
« Reply #144 on: February 24, 2015, 09:57:48 AM »

Logged

JasonPickering
Level 10
*****



View Profile WWW
« Reply #145 on: February 27, 2015, 05:53:32 PM »

okay, so looks like the iOS version is going great. I have the android version up next. I built this in flash, but I have a different publisher for Android. the android version is exactly the same. it has some small tweaks. not sure how long before the publisher will have the android version ready to go.
Logged

s0
o
Level 10
*****


eurovision winner 2014


View Profile
« Reply #146 on: March 03, 2015, 05:33:23 PM »

so, is the ios version already out?

i can't find it on my country's appstore (i live in austria).
Logged
JasonPickering
Level 10
*****



View Profile WWW
« Reply #147 on: March 03, 2015, 06:24:30 PM »

Nope sorry not yet. Don't worry you will know when it comes out. The submission time takes a bit.

in other news TouchArcade did a hands on from GDC. Check it out.
Logged

s0
o
Level 10
*****


eurovision winner 2014


View Profile
« Reply #148 on: March 04, 2015, 11:03:55 AM »

aaaaah ok. i was asking because "the ios version is going great" seemed to imply it was already released. nvm then.
Logged
JasonPickering
Level 10
*****



View Profile WWW
« Reply #149 on: March 04, 2015, 11:31:15 AM »

Oh yeah sorry. I meant submission and such.
Logged

JasonPickering
Level 10
*****



View Profile WWW
« Reply #150 on: April 16, 2015, 04:20:28 PM »

Logged

Franklin's Ghost
Level 10
*****



View Profile WWW
« Reply #151 on: April 16, 2015, 04:54:51 PM »

Nice to see a release date. Is there any update with the android version?
Logged

tinyDino
Level 1
*


Rawr


View Profile
« Reply #152 on: April 17, 2015, 12:54:43 AM »

I'm super excited for this! Cant wait for the android version
Logged
JasonPickering
Level 10
*****



View Profile WWW
« Reply #153 on: April 17, 2015, 01:20:20 AM »

I am not really doing the android version. I will be handing a swf off to a company and they will be converting it. I think they told me it takes like 2-3 weeks once I get them a final swf. I am in the process of adding everything in they require.
Logged

Reilly
Level 2
**


14/f/tx


View Profile WWW
« Reply #154 on: April 28, 2015, 08:42:37 AM »

Congrats, I'll pick this up today!
Logged

roboy
Level 0
**



View Profile WWW
« Reply #155 on: April 29, 2015, 01:13:53 AM »

Awesome game dude - bought it last night Grin

I'm using an iPhone 4s and the game appears in landscape but doesn't make use of the whole screen. It should appear vertical no? Sure seems like a waste of space

Logged

3D artist - www.roboy.me
JasonPickering
Level 10
*****



View Profile WWW
« Reply #156 on: April 30, 2015, 02:58:46 PM »

Hey roboy. I know whats wrong, but not why. Basically when the game loads the engine which reads the screen resolution is mixing up the X and Y values. the rest of the game is fine its just on the inital engine load. I reached out to the engine company and I am hoping they can get me a fix. Is it always like this? and does rotating the device, or launching it with the phone held sideways change it?
Logged

roboy
Level 0
**



View Profile WWW
« Reply #157 on: May 01, 2015, 12:31:42 AM »

Unfortunately it always occurs for me whether I hold it horizontal or vertical. The game initially has a "Loading" splash screen which encompasses the whole screen but after the publisher splash, the issue presents itself.

What engine is this running on?

Hope it's fixed soon so I can enjoy it on my whopping 960x640 screen Tongue



Logged

3D artist - www.roboy.me
JasonPickering
Level 10
*****



View Profile WWW
« Reply #158 on: May 01, 2015, 05:20:16 PM »

Hey are you by any chance running iOS 7?
Logged

roboy
Level 0
**



View Profile WWW
« Reply #159 on: May 03, 2015, 02:56:39 AM »

Yep, running on iOS 7... guess I'm screwed eh? Show some love dammit! Cheesy
Logged

3D artist - www.roboy.me
Pages: 1 ... 6 7 [8] 9
Print
Jump to:  

Theme orange-lt created by panic