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TIGSource ForumsDeveloperPlaytesting(a platformer where you slide the world with your finger) NEW ART!
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Author Topic: (a platformer where you slide the world with your finger) NEW ART!  (Read 3740 times)
nachobeard
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« on: August 07, 2013, 11:36:27 PM »

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« Last Edit: July 08, 2020, 08:02:48 AM by nachobeard » Logged
capn.lee
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« Reply #1 on: August 08, 2013, 12:06:41 AM »

that looks like it could really work. I'm assuming you tried a swipe down for a jump and it din't work as you'd want?
I think this would work best with a lot of momentum in the swipe, it would allow you to smoothly keep running in the same direction and add a mastery to fast completion, kind of like a sonic game
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eyeliner
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« Reply #2 on: September 03, 2014, 11:01:48 AM »

Quite an original concept. And the art is quite fitting.
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rj
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« Reply #3 on: September 15, 2014, 04:23:22 AM »

two things

1: this probably should be in devlogs? bc there's no game to....playtest...and this is...a devlog

2: i love everything about this and i offer music/art/sfx for this if you want it
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Philiprilip
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« Reply #4 on: December 05, 2014, 03:50:57 AM »

Hi Nacho,

My comments (hopefully not too harsh):

At first I thought the controls were the wrong way  round– I tried to drag
the player. I then realised that you drag the background around the player.
This is an interesting mechanic, but I feel that the jump button defeats
this and refers to the traditional button style controls. I’m also
struggling to know where to put my fingers to drag, since my finger seems to
block the screen, maybe the character could always be mid screen so I can
drag below him/her (can’t tell what sex it is Smiley ). I think a flick upwards
would be better than the jump button, so I can just keep one finger on the
screen and drag left or right and flick up to jump or down to do something
else. The more you flick the higher you jump. Or maybe you drag the context
downwards to make the player jump… not sure. I’m not sure about the jumping
behaviour too, it feels more like a jetpack than a jump.

Hmmm I think the game would play better with more traditional buttons. I
really like the controls, but I think they would be more suitable for a
different type of game – like a slalom skiing game for example.

The game looks great, and I like the whizzy things that appear. I’d like to
play it with buttons….!

I hope this helps.

Philiprilip
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Rarykos
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« Reply #5 on: December 16, 2014, 05:38:11 AM »

Good job on making a new gameplay mechanic to work!
I read other suggestions and I agree a button to jump feels out of place, have you tried drawing a path to jump?
Like clicking on the guy , drawing where he should jump , what his movements in the air should be?
I think that would be a good way to preserve accuracy and make it more touch-friendly! 

I liked your implementation of rain clouds and how rain obscures the guy, that's what made me curious about your game. And it reminded me of Treasure Adventure Game I don't know why  Shocked

These flying watermelons killed me! :D
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thematabot
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« Reply #6 on: December 21, 2014, 03:47:32 AM »

I would playtest but test flight is being a bitch. I am putting in my correct password but it isn't letting me in. It looks like a good game, very well designed. I am wondering what you made it with?
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Rarykos
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« Reply #7 on: December 21, 2014, 08:25:20 AM »


Due to popular demand I can confirm I'll put a slide-to-jump option for controls.  It doesn't work very well in practice but people seem to want it, and the only way I can prove that it doesn't work is by having people try it and go... "ok back to the button, then" (It's actually a lot more precise with the button).
Anyway, the jump mechanic won't appear until well into the game, so at the beginning you're not jumping at all, just sliding the floor (bear with me, it's actually pretty awesome).


I understand your dilemma, that's a terrible situation. You know, if jumping isn't so integral to the game you could just put jump pads or other things that throw you into the air whenever a jump is necessary and cut jumping althogether! That would make it a tighter, more focused game.
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rj
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« Reply #8 on: December 31, 2014, 09:47:40 AM »

oh holy shit, you got clairvoire on this! that's a good get, she's fucking awesome

i'm more excited about this game every time you update
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spanko_at_large
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« Reply #9 on: December 31, 2014, 11:21:25 AM »

I really want to play this.  All good mobile games have a sense of ingenuity which is what your control system looks like.  No platformer before would ever work well on a touch basis.  Watching this game develop! Maybe ill hop into the test flight.
« Last Edit: January 04, 2015, 11:17:21 AM by spanko_at_large » Logged

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EdFarage
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« Reply #10 on: January 06, 2015, 08:04:52 AM »

the concept is so original, i like it.
and why is this not on devlogs?
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