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1025883 Posts in 41113 Topics- by 32714 Members - Latest Member: glintycreative

July 23, 2014, 10:04:39 AM
TIGSource ForumsFeedbackDevLogsIRKALLA
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Author Topic: IRKALLA  (Read 72688 times)
HyMyNameIsMatt
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« Reply #270 on: April 10, 2014, 07:01:18 AM »

I imagine that robot is tip toeing now and can't unsee it.
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Eyecager
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« Reply #271 on: April 15, 2014, 07:16:02 AM »

This is so awesome! I love the weight you have with it's walk cycle. Really good job on making the mech feel heavy.
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concept artist or something
karlozalb
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« Reply #272 on: April 15, 2014, 12:17:36 PM »

Absolutely awesome atmosphere in that video, and the whole game :O
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schiehll
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« Reply #273 on: April 15, 2014, 12:45:16 PM »

Wow! That main menu...awesome!
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mirrorfish
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?!?! ... It's just a box.


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« Reply #274 on: April 15, 2014, 02:14:26 PM »

Siiiiick. Really nice art style, well done.
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Minion Studios
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« Reply #275 on: April 15, 2014, 08:12:07 PM »

This is some massively brilliant artwork! I am VERY excited to play this one.

Seriously, it's in my top ten... right before Hyper Light Drifter. Not even kidding!

I am the biggest fan of the tiny selection of side-scrolling mech action games, especially Metal Warriors and Front Mission Gun Hazard.

I wish this one mad success!
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airman4
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« Reply #276 on: April 17, 2014, 03:13:18 AM »

@SolarLune @Lucs @eigenbom @DarthBenedict @Netsu

Hi dudes!! Thanks a lot for the feedback  Smiley

okay, you are totally right.

First, we are going to try tweaking the values for this to slowdown the movement. Also, we want to implement (when we have the time U_U) a few things to help integrate the mc into the ground, the first is acceleration curves (I think we talked about this in the past ) so, you will move faster when you reach the momentum state and slowly at the begining and at the end of the movements. Just something subtle to give the right feeling.

Same for the frame speed of the animations themselves. A little camera movement delay to make it more smooth in the transitions. And the last thing, shadows and dust interactions (as you can see in the mech below) on the floor.

After all of this, if the mc still looks like it's floating or sliding, for sure I will have to retake the base of the animation.

Welcome @Zav! Thank you for registering and giving us support! SmileySmiley

@Skomaka'n Thank youuuuu! Tongue

@sephi_6 ahahah >D

@Rebusmind Glad you like it Smiley

@Skippi Thanks!

@Artifice Machine @Fervir  yeah, we would like to show you some real gameplay, but we need more time ^_^U Thanks for your comments!

@chevkoch I think this is because I was trying to fake all the characters in the game by posing them in 3/4 profile, no just full profile. In that way, the leg in the background is totally parallel to the screen and the other leg is facing the player. It's a bit tricky to do, at least for me.


And here, two extra details for you ( I don't feel like it's a final version, but....well, you know, no time blablabla)





The animation is just brilliant !!
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Currently working on Malaika princess http://forums.tigsource.com/index.php?topic=30415 BUY Star and Light ! here http://airman4.itch.io/star-and-light-10
lionfish
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« Reply #277 on: April 17, 2014, 05:58:55 AM »

This looks awesome, great job!
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Ouren
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« Reply #278 on: April 28, 2014, 08:28:14 PM »

you have a DM :O
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Skydsgaard
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« Reply #279 on: April 30, 2014, 11:01:43 AM »

Hi everyone!

@Reilly Thanks dude! I still have to do the shooting animation, but I have something in mind... by the way, I saw your trailer the other day..soooo awesome! Gz!

@dabntz Thanks!

@chevkoch glad you like it Smiley

@barneycumming <3<3<3

@SolarLune I would like to have different dead animations, depending on the enemy or the damage it does, (like the boomer, death by acid, for example ) but I think right now, I'm going to keep it simple with just an explosion (which I havn'e made yet either ^___^U )

@jonbro Thanks!. Yep, I think with a 3d model you can get a more smooth and precise animation, the only problem is even with a pixel nearest render, you loose control of the little details. But anyway, I was toying with this tecnic years ago, and it was really fun.

@DanFessler Thanks for the support!

@The_Otherworld_Ag ahah, glad to see you are here SmileySmiley

@Delay Thanks dude!

@oyog Metal Warriors fucking rocks! <3 Thanks!

@justafolio Smiley some day...some day...

@Jad ahah, yep, robots breathing in idle is a funny/weird thing, but I suppose it's better than a sad single frame xD

@MiRiKan Thanks! Smiley

@HyMyNameIsMatt Hi Matt! I understand what you are saying xD

@Eyecager @Karlozalb @schiehll @mirrorfish Thanks a lot dudes!!! <3<3<3<3

@Minion Studios woah! Man, that made my day. We are huge fans of HLD, If we would get, let's say 10% of the succes they had, we will be running around naked in the streets xD.
I have to add to that list; Armored Warriors <3
Thank you dude

@airman4 Thanks! I improved it a little bit. I got some super cool feedback from the Pixeljoint comunity (the litte ventilation thingy [ \\\ ] and the little piece below the head) Smiley

@lionfish Thanks!

@Ouren now, you too!

Well, I'm very sorry but no update this time, I have been super busy these days, and I didn't have free time to work on the project Sad butttt @dhontecillas is doing a lot of progress in code related stuff, sooo we hope to come back to you soon Smiley
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mrKaizen
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« Reply #280 on: May 06, 2014, 01:28:31 PM »

ooh, your pixel art is soooo coool!  Tears of Joy
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ALberto Doriguzzi Bozzo > mrKaizen
Dev: THE BODY CHANGER - EFFING DEAD - COLOSSUS ESCAPE
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skittlefuck
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« Reply #281 on: May 06, 2014, 02:27:36 PM »

This looks bloody gorgeous Kiss
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Skydsgaard
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« Reply #282 on: May 15, 2014, 11:14:09 AM »

Hi everyone!

@mrKaizen
@sKittlefuck

Glad you like it guys! Thanks a lot!! SmileySmileySmiley

Today, Super Time Force has been released, so, before we all leave this current space/time dimension to play the game in a super crazy fun weekend, a little update Smiley

In the last video, we showed this big mech facing you with a threatening actitude. And after seeing it some people thought of the mech as an enemy/boss Smiley Well, sorry for that xD, we were kind of tricking you just to create a little cliffhanger .

Actually, you can produce this unit in the game to help you in the fight, by using these big structures spread around the enviroment. We have some game references and ideas about this mecanic, but we prefer to keep it until we have something more defined Smiley

So, there will be more units figthing by your side that you have to produce. But nothing massive. Just a very limited “army” that you will have to take care of in order to survive the demon hordes. Each single one of your different units will have special attacks, abilities and play diferent roles. Yep, a lot of work to do xD

So here are the two new shooting animations for the Bigmamawomba. The first will make mutiple little explosions sweeping the floor.



And the another just a single big ka-boom Smiley



The other animations are for when these little bastards achieve to get close to her, she will not be able to shoot at them. They will do progressive damage to her, so, you must help her and kill the demons before they make too much damage, and repair with the mc if needed. We don't have anything of this yet, so, use your imagination for the moment Smiley



We are going to use binding points for it, to keep it consistent during the multiple animations of the mech.

And just one more thing, a new and great version of Kingdom is rising in KS. We really enjoyed it, so all our support from here  Wink
 
Thanks again dudes! Have a nice weekend

cu A.S. Smiley
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Cakeypigdog
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« Reply #283 on: May 15, 2014, 12:15:01 PM »

The more I see of this the more excited I am !! Are you going to the industry workshop concept art thing in August ? I love the white light catching the front planes of her arms in the firing anim. So ace
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Vovosunt
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« Reply #284 on: May 15, 2014, 03:10:14 PM »

It's looking great but I have a real issue with the walking animation.
The upper body/guns move appropriately while the legs seem to be completely borked up.
What I mean is that the back leg always moves forward and the front one just tip-toes a bit and doesn't really change it's orientation at all. Kind of feels like one leg is pointed in the orientation the robot is moving in and the other towards the screen, which really doesn't make any sense. Crazy
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