Devlog Update #54 - 05/02/14
Hey guys, I'm out of town this weekend, so here's what I had planned to show off for this screenshot saturday...
Purgatory Wallpaper:That is the concept art for the overworld of the game. It is a cloud-filled, heaven-like room called Purgatory where the doors to each memory are. The eyes of the statue open up more and more the further you progress in the game.
I also came out with a new build for testers today, so here are the patch notes:
Version 0.1.0.0: Patch Notes01. The game now saves after entering a room.
02. The 'Apply' option is now placed next to each option that needs to be applied.
03. The 'Apply' option now only appears if the option it is next to has been changed.
04. The mouse now selects options more accurately in menus.
05. Switching between key and mouse selection in menus is now much, much smoother.
06. Added in the new mouse cursor sprite and animated it.
07. The Seething Spirit is now completely animated, with: Idle, Attack and Death.
08. When a Seething Spirit dies and ascends to heaven, a heavenly light effect is displayed.
09. The suicide button can now also be used to skip death animations to skip directly to loading.
10. When the player's position is saved, the direction he's facing is now saved as well.
11. Implemented sliders to the menu system. Currently in use for the master volume option.
12. You can no longer see how many secrets are hidden in a world in the pause menu (or anywhere).
13. Implemented sprites and animation for doors that lead between rooms in a world.
14. Implemented an auto-tiling system for tiles.
15. Added the cabin fire onto the cabin in the woods room.
16. Turned 'interpolate between pixels' off to fix blurring issues and improve visual quality.
17. Implemented a Cheats system to the settings menu.
18. The pause music is now off by default and the option to change it has become a cheat code, moved out of the audio menu.
19. Added a "Credits" option to the main menu. Currently only shows the game title.
20. Added the fire and dead body to the cabin area. The cabin area is now officialy complete.
21. Added debug ability to hold right click to make the camera stay in its current position.
22. Added a fire sound effect to the cabin room that gets quieter as you get farther away.
23. Added a new resolution option of 544x306 that makes the game look retro.
24. Added a Scanlines option to the Video Settings menu.
25. Corrected the Window Size option to be "Resolution" and removed the now incorrect help text.
26. Restructured and optimized much of the game's code.
27. The game now displays a death notice when the player dies.
28. Fixed an issue with hover text becoming misaligned after dying or moving to a new room.
29. Fixed vertical alignment of help text in menus.
30. Fixed an issue where resolution could not be changed in fullscreen.
31. Fixed an issue where fullscreen would be blurry if changed from windowed to fullscreen without restarting afterwards
32. Known Issue: Doors are not always fully together when first entering a room close to one.
33. Known Issue: The end of Pain's beam does not always display on top of the player as it should.