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1076036 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 03:35:30 AM
TIGSource ForumsFeedbackDevLogsFinishedFez
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Author Topic: Fez  (Read 405885 times)
Ishi
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« Reply #2080 on: October 24, 2011, 11:11:43 AM »

Exciting to know via twitter that the content is done and there's just a bit of coding left. Gomez Still hyped for the game. Gomez
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xoorath
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« Reply #2081 on: October 24, 2011, 11:30:41 AM »

alright let me fix that

if you need more publicity and are not an asshole, you could release a demo or other such thing

If they don't win again - it's not a problem.
If they do win again - they probably deserve it.

If other people "desperately need this" then they should introduce a game that is more compelling and publicize it appropriately. Suggesting they don't enter twice (in my humble opinion) is not dissimilar to saying "well, I'm only going to play if I can win this time. Stop being better then me, or you cant play and I'm telling mom!". It sounds like you're suggesting them enter twice is a dickish move, but I think it's quite the opposite.

I wouldn't disagree in saying it would be perhaps more humble to not enter, but I wouldn't say they're wrong for entering either.

Just my thoughts on it...
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Disasterpeace
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« Reply #2082 on: October 25, 2011, 01:32:26 AM »

Speaking of Fez I used one of the songs from the soundtrack in my latest mix.

http://www.mixcloud.com/celerymoon/good-morning-stardust-18/

The Disasterpeace stuff is great!

 Gentleman
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fish
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« Reply #2083 on: December 01, 2011, 03:29:01 PM »

penultimate long screenshot.

http://vimeo.com/32995058

 Gomez
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Christian Knudsen
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« Reply #2084 on: December 01, 2011, 03:32:14 PM »

It's like a massage for my brain...
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Laserbrain Studios
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« Reply #2085 on: December 07, 2011, 06:28:46 AM »

sweet jesus that's good
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Player Ʒ
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« Reply #2086 on: December 07, 2011, 10:41:31 AM »


Wait, didn't he say that a PC release was coming about as soon as the Xbox release?
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happymonster
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« Reply #2087 on: December 07, 2011, 10:46:01 AM »

That does look good, although I think the falling water effect looks a little odd.
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« Reply #2088 on: December 07, 2011, 12:20:48 PM »


Wait, didn't he say that a PC release was coming about as soon as the Xbox release?
god damn it we've been over this before.

NO
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« Reply #2089 on: December 07, 2011, 02:05:49 PM »

wow, this is sexy as hell
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st33d
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« Reply #2090 on: December 07, 2011, 04:03:00 PM »

Meh, I'm on a Mac. Like Super Meat Boy I will never get to play this.

(Mac Super Meat Boy is broke as fuck - I have no hope for Mac ports anymore.)

Grats for finishing though  Beer!
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Cail
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« Reply #2091 on: December 07, 2011, 10:17:00 PM »

I love seeing the development of Fez! The moment it comes out for PC I will be supporting it as best as I can by spreading word to friends and buying it myself. Ive been keeping an eye on it for a couple years now. Cheers!
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« Reply #2092 on: December 08, 2011, 12:21:14 AM »

That does look good, although I think the falling water effect looks a little odd.

Sure does. I think it could be resolved by increasing the frequency of white zigzaggy lines and/or adding a transparency effect like the seawater has.
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McMutton
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« Reply #2093 on: December 08, 2011, 01:17:54 AM »

I'd say increase the speed of the animation.
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st33d
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« Reply #2094 on: December 08, 2011, 02:31:58 PM »

Like Skyrim, it's time to get on your gravity defying horse, shut-the-fuck-up, and enjoy the ride  Gomez
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SirNiko
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« Reply #2095 on: December 08, 2011, 06:02:25 PM »

This is what patches are for. The days of making it right the first time are gone, when you can always just update to version 1.1 after players act as your beta testers.
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Christian Knudsen
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« Reply #2096 on: December 09, 2011, 03:33:32 AM »

Aren't the first couple of patches free on XBLA?
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Laserbrain Studios
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« Reply #2097 on: December 09, 2011, 04:00:16 AM »

youguysknowthatthegameisfinishedandsenttomicrosoftandtheycan'tworkonitanymoreright?

Really? I got the impression it was still at the polish / final touches stage, must have missed the announcement.
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st33d
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« Reply #2098 on: December 09, 2011, 05:10:47 AM »

Team Meat and Jonathon Blow went into great detail about the nightmare that is getting something on XBLA. The submission process is apparently draconian and expensive.

I think a lot of indies these days wouldn't touch the platform with a very long stick (let alone that they won't talk to you without a publisher now) - but if you're already committed to publishing there, fair play to you for seeing it through.
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« Reply #2099 on: December 09, 2011, 06:20:01 PM »

Saw this and you (I think?), along with a few other games, on the news a few moments ago! Glad to see indie developers getting more spotlight.  Smiley
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