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threesided
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« Reply #2325 on: April 15, 2012, 06:39:25 PM » |
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Eric McQuiggan
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« Reply #2326 on: April 16, 2012, 03:45:51 AM » |
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I'm down to one cube, it's annoying because its: the clock one, green, and I don't know what the period of it is.
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Christian Knudsen
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« Reply #2327 on: April 16, 2012, 03:56:17 AM » |
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I was missing the green and grey before I started playing around with the system clock. The green was close to 12 o'clock, though, so I set the time forward an hour, I believe, and then I got the green one. Then had to set the time forward about 14 hours to get the grey. So I think the green one is on a 24 hour cycle and the grey is 48. Or it might be the opposite.
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Eric McQuiggan
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« Reply #2328 on: April 16, 2012, 07:22:29 AM » |
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Yeah,
I was lucky with the gray one, I waited for an hour game time and It didn't move, it as a hair's breadth from the top, I went out for dinner and 3 hours later it was at the top, got the cube, I might futz around with the gameclock tonight after the IGDA meeting.
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caiys
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« Reply #2329 on: April 16, 2012, 10:33:26 AM » |
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Hmm... the 64 cubes ending was quite underwhelming.
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Christian Knudsen
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« Reply #2330 on: April 16, 2012, 11:05:13 AM » |
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Yeah, the 32 cube one is a lot better. The accompanying music was amazing.
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mokesmoe
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« Reply #2331 on: April 16, 2012, 12:20:20 PM » |
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If you collect a cube while offline it won't update the leaderboards (which contain your percentage) until you collect something else while online. @Eric: If you want to see your percentage, and the clock is your last cube, mess with the clock to see what the right time is, then just come back and get it when the time rolls around. I'm not sure what happens if you sign in while standing in front of the clock though. If it doesn't update right away you could do that instead.
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Eric McQuiggan
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« Reply #2332 on: April 16, 2012, 12:23:40 PM » |
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yeah,
I worry that it's at 3am, hahah
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Ishi
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« Reply #2333 on: April 16, 2012, 03:02:49 PM » |
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yeah,
I worry that it's at 3am, hahah
I took a few readings of the green hand every few hours and calculated when it would reach the top - and yep, it was 3am. I felt justified in cheating by setting the system clock. I didn't know about the online percentage not being updated, but luckily I've got a couple more cubes to get anyway.
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mokesmoe
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« Reply #2334 on: April 17, 2012, 02:37:35 AM » |
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I don't think the time it reaches the top is the same for everyone.
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BlueSweatshirt
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« Reply #2335 on: April 17, 2012, 04:46:59 AM » |
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................. === I WONDER HOW MANY PEOPLE WILL NOT READ THIS BECAUSE THEY THINK ITS A SPOILER ===....................
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Ishi
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« Reply #2336 on: April 17, 2012, 11:04:22 AM » |
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Regarding owls.
I've talked to 3 of the owls (windmill, forest hut, the one on the pink tree). There's a fourth on a small green tree somewhere, but I don't recognise the location at all (shown in the picture in Geezer's house), and it's *definitely* not in any of the remaining non-gold rooms on my map.
A friend tells me that you get an anticube for gathering all four owls. I already have 64 cubes, so maybe there are more than 64 available. Dunno. I'm mainly interested if anyone knows where that fourth owl is, and why it wouldn't show on my map as a secret.
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Andy Wolff
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« Reply #2337 on: April 17, 2012, 11:08:18 AM » |
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From your description, I'd say your fourth owl is in the tree area with the bouncy mushrooms and a little house. Actually I misread, it seems you have that one already. I believe one of them was pretty close to the first warp gate, try looking on trees around there. I got all 4 and yes, you get an anti-cube from it.
hoot hoot
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Ishi
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« Reply #2338 on: April 17, 2012, 11:17:22 AM » |
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Cheers. It was in the waterfall area in the end.
I talked to it, then went to the owl room. Gathering the four owls opened the hidden door, to the room with a massive owl statue in. I'd already been through that door though - you can enter it early by standing where it appears, rotating so Gomez is behind the owl's plinth, and pressing up. I thought that was intentional (I discovered it because I was trying to get Gomez out of sight of the owl) but it might just be a bug.
Edit - I just remembered that at one point I was sure I'd got everything in the waterfall area, and was wondering why the room hadn't turned gold yet. I re-entered the input code on the grey stone, and it played the secret jingle again, and the room turned gold on the map. So that's why it wasn't showing up white any more.
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DanFessler
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« Reply #2339 on: April 17, 2012, 12:50:20 PM » |
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One puzzle that bothered me... The number system. I thought the puzzle was a lot smarter than it ended up being. I had "solved" it assuming it was a base-16 number system with each square representing 4 bits (binary counting). I was disappointed to find out what the real solution was (just adding various combinations of 1-4). Not only do you get multiple ways of writing the same number (for numbers 3-7) but it's just less elegant. Using a base-16 method, you use every combination possible without redundancies and without needing to do math just to know what numbers are what.. I guess I feel like it would have fit the theme of the game better too with all the references to n-bits and early gaming...
Here's an image illustrating what I mean: http://dl.dropbox.com/u/13350050/Junk/feznumbers.png
On the left is what the game actually uses. on the right is how I originally solved it. Oddly enough, I beat the game with the 16bit number system. Most of the puzzles used the numbers just to determine the order in which you should do things and sequentially both systems have similar orders.
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