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877228 Posts in 32852 Topics- by 24294 Members - Latest Member: RopeDrink

May 18, 2013, 10:12:50 PM
TIGSource ForumsDeveloperFeedbackFinishedFez
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Author Topic: Fez  (Read 329348 times)
Richard Kain
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« Reply #1950 on: August 31, 2011, 09:26:50 AM »

I got to see the game in action at PAX recently. I have to admit, I was rather surprised at the slow speed of a lot of the movements, and especially some of the transitions. I think the "turn-the-world" speed is fine. That particular effect is always a treat to watch, so it's current rate felt pretty good. But a lot of the non-interactive transitions, such as going in and out of doors, felt really slow and sluggish. I think the game might benefit somewhat if those were sped up a tad to make them a bit "snappier."

For the most part, the speed of the character's movement seemed fine. It was a bit on the slow side, but this is a puzzle game, not an action game. A more deliberate pace for the character's movements ties into the gameplay.

I think it's worth speeding the game up in areas where control is taken away from the player.
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Zaknafein
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« Reply #1951 on: August 31, 2011, 09:28:01 AM »

Taken into consideration!
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toad
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Never finished a game


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« Reply #1952 on: September 01, 2011, 01:21:13 PM »

I didn't knew that Fez has its official thread here. Gomez
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ducktails
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« Reply #1953 on: September 01, 2011, 01:26:17 PM »

http://ajumpsbshoots.com/2011/08/pax-day3/

'nother fez (and other awesome games) pax interview here.
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fish
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« Reply #1954 on: September 02, 2011, 02:36:54 PM »

LONG SCREENSHOT:
http://vimeo.com/28525640
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Ashkin
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« Reply #1955 on: September 02, 2011, 03:03:04 PM »

All screenshots must be presented in this form forever.
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mooosh
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« Reply #1956 on: September 02, 2011, 03:11:05 PM »

All screenshots must be presented in this form forever.

even if switching from 2D to 3D isn't a gameplay mechanic, it must be implemented.
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Nugsy
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« Reply #1957 on: September 02, 2011, 04:23:58 PM »

I really want to play this on PC, but i know it's probably never going to happen. Sad
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Hangedman
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« Reply #1958 on: September 02, 2011, 06:50:03 PM »

A slow rotate like that would be the best idle. If you sit still too long, the world just starts turning.
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Andy Wolff
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« Reply #1959 on: September 02, 2011, 06:58:34 PM »

I think that is the loveliest little cat I have ever seen
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fatso
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« Reply #1960 on: September 02, 2011, 07:48:20 PM »

The frog! Where - where is it going? Here, little froggy!      Hand Fork Left  Gomez Hand Knife Right
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Zaknafein
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« Reply #1961 on: September 02, 2011, 08:43:41 PM »

A slow rotate like that would be the best idle. If you sit still too long, the world just starts turning.

That is actually a great idea! And easy to do, too.
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st33d
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« Reply #1962 on: September 03, 2011, 01:24:28 AM »

I really want to play this on PC, but i know it's probably never going to happen. Sad

Seriously, fuck this stupid Mac
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Golds
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« Reply #1963 on: September 05, 2011, 07:01:43 AM »

A slow rotate like that would be the best idle. If you sit still too long, the world just starts turning.

I totally agree!  Please make this happen, guys!

That is actually a great idea! And easy to do, too.

Will it quickly snap back to the original orientation when input returns?  Will Gomez eventually start tapping his foot? 
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Zaknafein
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« Reply #1964 on: September 05, 2011, 11:11:14 AM »

Will it quickly snap back to the original orientation when input returns?  Will Gomez eventually start tapping his foot? 
Sure. Foot tapping : probably not, but he goes to sleep and plays with his hat and whatnot. There's a couple of idles.
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