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877393 Posts in 32863 Topics- by 24300 Members - Latest Member: richa_chan

May 19, 2013, 11:59:02 AM
TIGSource ForumsDeveloperFeedbackFinishedFez
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Author Topic: Fez  (Read 329405 times)
Zaknafein
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« Reply #1995 on: October 10, 2011, 03:12:53 PM »

Woah, you're right. I've been misusing the word all this time. Thanks!
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ham and brie
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« Reply #1996 on: October 10, 2011, 03:50:23 PM »

Bigpants' The Depths To Which I Sink (which was at Indiecade just now) is 2D/isometric and has proper stereoscopy. So there's ways!

Watching videos, it's not parallel projection.
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Zaknafein
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« Reply #1997 on: October 10, 2011, 05:02:23 PM »

Hm, correct again.
Still, doesn't it show that stereoscopy/eye separation is doable with 2D shapes and how separated the sprites are is just a matter of how you want to define how far a shape is, and projection is a separate effect?
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Oddball
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« Reply #1998 on: October 11, 2011, 12:16:51 AM »

Using orthographic projection in conjunction with a stereoscopic view will make everything appear to get bigger the further away it is. Your depth perception will assume objects are getting bigger as they move away even though they stay the same size on screen. Here's a humorous example of what I mean.
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mokesmoe
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« Reply #1999 on: October 11, 2011, 12:31:46 AM »

It's not that 2D games can't be shown in 3D. It's that Fez relies on showing a 3D game in 2D. Why would you show a 3D game shown in 2D in 3D? That's just going backwards!
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Zaknafein
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« Reply #2000 on: October 11, 2011, 06:32:19 AM »

Ah well, I give up. Time will tell why I insist. Gomez
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Zaphos
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« Reply #2001 on: October 11, 2011, 11:37:28 AM »

Clearly Zaknafein is hinting that he implemented stereo 3D in fez already ...

Fez 3DS confirmed!!!!
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SirNiko
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« Reply #2002 on: October 11, 2011, 04:32:57 PM »

Now Fez must be remade from scratch to accommodate this new understanding of Isometric views. Release date rescheduled to 2016.
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Disasterpeace
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« Reply #2003 on: October 12, 2011, 04:13:13 AM »

Why would you show a 3D game shown in 2D in 3D?

Wizard
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Tanner
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« Reply #2004 on: October 12, 2011, 06:29:50 AM »

Now Fez must be remade from scratch to accommodate this new understanding of Isometric views. Release date rescheduled to 2016.
Release further delayed to 2017 to coincide with 10th anniversary.
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First play the game,
then let the game play you,
then you play game. - Hamletz
Droqen
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« Reply #2005 on: October 12, 2011, 07:01:04 AM »

If you could view the 3D of Fez while the game is 2D, it wouldn't be 2D anymore and the Fez-moves-to-the-front-of-whatever-he's-standing-on rule would look weird!

It wouldn't simply be a matter of him looking like he's popping forward - he'd have to get bigger. In addition, blocks in either the foreground or the background would be markedly out of place...
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Golds
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« Reply #2006 on: October 12, 2011, 12:11:23 PM »

Droquen, did you watch this?
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Player Ʒ
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« Reply #2007 on: October 12, 2011, 12:13:45 PM »

If it works out as an even-better-than-expected success, haggle for a PS Vita SDK and try to expand.
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mokesmoe
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« Reply #2008 on: October 12, 2011, 12:23:20 PM »


Ok, I have no clue how this video affects the argument, or even how it is different than the current Fez. You can look around in 3D, then it compresses into 2D. 3D vision would naturally work fine with the 3D view, but would be awkward to present in the 2D view because the 2D view is supposed to look 2D. We just went over this.
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Golds
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« Reply #2009 on: October 12, 2011, 12:53:47 PM »

That version of Fez is using a standard perspective 3d projection instead of isometric for rotation, and allows an arbitrary 3d lookaround.  If you guys are still talking about parallax 3D issues, I don't see how interpolating from a flat identical parallax to more separated when transitioing to 3d would cause any issues.

The effect of going into 3D from 2D would be identical to how it is now, except an added binocular depth cue.  There's nothing magic about it.
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