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1075884 Posts in 44149 Topics- by 36119 Members - Latest Member: propmaster

December 29, 2014, 12:51:15 PM
TIGSource ForumsFeedbackPlaytestingVALKYRIE - 7dFPS - Oculus Rift Support Added!
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Author Topic: VALKYRIE - 7dFPS - Oculus Rift Support Added!  (Read 1153 times)
Chris Pavia
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« on: August 17, 2013, 11:43:07 AM »






Oculus Rift Enabled Builds:

Mac Oculus Rift Enabled Build

Windows Oculus Rift Enabled Build


Standard (Non-Rift) Builds

Mac, PC, and Browser


HOW TO PLAY

- Objective: Help your army of blue cubes defeat the red enemies.
- When blue cubes die, they temporarily leave behind a grave.
- Approach graves to collect the energy left behind.
- The grave's energy dissipates over time, so collect them as quickly as possible.
- Defeated enemies also leave behind a small amount of energy.
- Leap into the sky to use collected energy to summon, buff, freeze, or resurrect cubes.

Credits:
-Art/Design/Programming by Chris Pavia
-Music by PostPre and Sam English
« Last Edit: September 06, 2013, 08:30:41 AM by Chris Pavia » Logged

Chris Pavia
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« Reply #1 on: August 20, 2013, 02:32:26 PM »

Recently updated this to ver 1.01 to reduce the difficulty a bit. Currently working on Rift support.
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Mittens
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« Reply #2 on: August 22, 2013, 05:04:46 AM »

I beat it! (this first level?) Was pretty cool, re-enforcing your blue guys with the souls of red guys. Took my a fair while to understand what was going on at all
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Z_guy
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« Reply #3 on: August 22, 2013, 10:01:38 AM »

I like it, cool concept.

The only complaint I can come up with is that the controls felt very unresponsive and sluggish, also the animation for the top-down view felt a bit dragged out.

I am however impressed that the game was pretty easy to figure out without any kind of tutorial. I didn't read your how to play and was still able to get the hang of it fairly quickly.

Great work!
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Chris Pavia
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« Reply #4 on: August 22, 2013, 10:12:54 PM »

Thanks for playing! I agree with you about the movement, it was a bug I didn't get time to fix. I'm going to revisit it soon when I finish up the Rift support.
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Chris Pavia
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« Reply #5 on: September 05, 2013, 11:59:48 AM »

Oculus Rift enabled builds added to the first post.
« Last Edit: September 06, 2013, 08:23:23 AM by Chris Pavia » Logged

Connor
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« Reply #6 on: October 01, 2013, 03:49:23 PM »

i recorded a video of me playing this, it was going to be about 12 minutes, but i only managed to get to 8 before the game suddenly stopped working, and i immediately closed it.

heres the video: http://www.youtube.com/watch?v=fSNK-HEfaLg&feature=c4-overview&list=UUz-BMmZPfM4KKVa90SmYY_A
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Firearrow games
www.firearrowgames.com

too bad eggybooms ents are actually men in paper mache suits and they NEED to be agile
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