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880215 Posts in 33024 Topics- by 24395 Members - Latest Member: JimmyJimJimJimmer

May 26, 2013, 01:42:03 AM
TIGSource ForumsDeveloperFeedbackDevLogsJack Rumble - Concept Art / Mock-up Thread
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Author Topic: Jack Rumble - Concept Art / Mock-up Thread  (Read 46580 times)
GregWS
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« Reply #120 on: November 22, 2008, 01:33:37 AM »

Sweet!  Being Canadian, TeamQuiggan should know all about lumberjacks*, as forestry is a big industry here!  Beer!


*most Canadians don't actually know much about lumberjacks
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Eric McQuiggan
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« Reply #121 on: November 22, 2008, 07:49:39 AM »

I know that the Log drivers waltz pleasures girls completely.

I've got this beast started, I plan on using C++ with the SDL, so our friends on other platforms can play it, also because I wanna learn some SDL. I've used the tutorials from the dude who did Super Mario War as a jumping off point, I'll have to do a pile of re-writing to make it more object oriented.
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seregrail7
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« Reply #122 on: November 22, 2008, 04:18:44 PM »

Your pixel art is excellent. Can't wait for this.
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Loren Schmidt
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« Reply #123 on: November 22, 2008, 09:56:48 PM »

Good to hear! Keep it up, folks. I second the comment about the pixel art.
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deadeye
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« Reply #124 on: November 22, 2008, 10:44:37 PM »

Nice to see this is moving beyond the mockup phase Smiley
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« Reply #125 on: November 23, 2008, 02:09:28 PM »

This mockup looks awesome, I love the background style and color palette  Kiss

I know that the Log drivers waltz pleasures girls completely.

I've got this beast started, I plan on using C++ with the SDL, so our friends on other platforms can play it, also because I wanna learn some SDL. I've used the tutorials from the dude who did Super Mario War as a jumping off point, I'll have to do a pile of re-writing to make it more object oriented.
Some tutorials: http://lazyfoo.net/SDL_tutorials/index.php
I wrote simple game using C++, SDL and OpenGL and they were really helpfull.

Also: first post. I've been a lurker for a long time, it's about time to level up to manbaby.
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nemo
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« Reply #126 on: November 24, 2008, 02:52:13 AM »

The first thing that came to my mind when I saw your avatar... Kurt Russell in Big Trouble in Little China. Now I want that movie as a game in this style or at least a new adventure of Jack Burton. Keep up the good work!
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Eric McQuiggan
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« Reply #127 on: November 24, 2008, 05:53:00 AM »

Tutorials and hello
Thanks for these, its good to have a nice resource for gameplay stuff like that.
Also welcome!
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Corpus
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« Reply #128 on: November 24, 2008, 08:29:36 AM »

Good luck.
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eddietree
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« Reply #129 on: November 26, 2008, 12:52:52 AM »

I've got this beast started, I plan on using C++ with the SDL, so our friends on other platforms can play it, also because I wanna learn some SDL...

If you ever want the power of OpenGL but still use the 2D functionality of SDL. You might want to take a look at glsdl (http://olofson.net/mixed.html), which wraps many of the SDL functions with an OpenGl backend.
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Jared C
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« Reply #130 on: December 11, 2008, 04:05:57 PM »

Hey man!  Grin  I just found this thread again, and it's been inactive for quite a while.   This project was awesome!   Are you still working on it?   Sad
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Renton
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« Reply #131 on: December 12, 2008, 01:08:54 PM »

The status is... well, on hiatus.
Just had a much needed upgrade, enjoying that. That and I'm trying to recover the game files. I will be working on the game, and post about any major updates. Don't expect me to give away any important plot points, though. Smiley
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Jared C
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« Reply #132 on: December 12, 2008, 01:21:43 PM »

Oh, ok.  Smiley  Thanks!   Just wondering if it was still being worked on.   Good luck!  Beer!
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narasu
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« Reply #133 on: December 27, 2008, 11:45:51 AM »

So like, what the dilly.
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Valter
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« Reply #134 on: December 27, 2008, 12:56:37 PM »

Get used to us asking about progress reports, Renton. If you don't post random shit about your game every day, we'll tear you to pieces! Mock Anger
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