Hi, guys, I want to show my new game, "Day of the Totems" (or something like that, I'm not decided yet).
It's a puzzle platformer, and I say "with a twist", because the player character is part of the puzzle, watch the gameplay video to get an idea:
As shown in the video, the objective is to complete the totem, by reuniting the different parts (I don't know if call them parts or pieces or something else), and getting to the exit.
Besides the difficulty of having to take into account the size of the character to solve the puzzles, I'm also adding some "gameplay modifiers", for example:
SwitchPortalAnd I'm thinking in some more... any ideas accepted
I'm ok with doing art and programming, but I'll still need someone to help me with music/fx, and I've seen that there are a lot of composers around here, so Im goig to send some PMs at you guys.
Whats missing:
- sound and fx (I already have placeholders working, and they are horrible
)
- levels and more levels (only 15 done, and I'm want to get over 60).. and playtesting them
- some story behind the game, nothing to complex, but may be some introduction
- a good title, at first I wanted to call it only "Totems" but its been already used, and is probably going to cause me copyright problems, as is a too much broad word, so for instance I am using the tmp title "The day of the Totems", and because of this the 3 locations are on the same place but in different parts of the day
- a game website mat be?
- releasing in stores (I'll go mobile with this one, though it wouldn't be to difficult to make a PC release, since I'm using Unity)
Any suggestions or ideas are welcome, I'll be uploading an alpha build to the Playtest threads, to get some feedback.