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TIGSource ForumsDeveloperBusinessIndie Game Sales Figures and Postmortems
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Author Topic: Indie Game Sales Figures and Postmortems  (Read 171364 times)
Derek
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« on: August 30, 2013, 10:19:16 AM »

GameYearPrice*Platform(s)Sales**Time Period
Amnesia: The Dark Descent(2010)$20PC/Steam/GOG, Mac1.4 million copies sold/ 2 years
Anodyne(2013)$10PC, Mac, Linux, iOS ($5)40k copies sold/ 7 months
Beat Hazard(2009)$10Steam, iOS$2,000,000/ 3 years
The Binding of Isaac(2011)$5PC/Steam$2,000,000/ 2.5 years
Defender's Quest(2013)$15PC/Steam$286,646 (gross)/ 1 year
Cinders(2012)$23PC, Mac$40,000/ 9 months
Dustforce(2012)$10PC/Steam, Mac, Linux$153,000 (net)/ 1 year
Geneforge 4(2009)$15PC, Mac$111,412 (gross)/ 3 years
Gentlemen!(2013)$5iOS, Android1,258 copies sold/ 3 weeks
Incoboto(2012)$10iOS30,000 copies sold/ 1.5 years
Legend of Grimrock(2012)$15PC/Steam/GOG600k+ copies sold/ 8 months
Monument Valley(2014)$4iOS/Android$5,800,000 (gross)/ 9 months
Proun(2011)CYPPC$23,043 (gross)/ 3 months
Retro City Rampage(2012)$10PC/Steam, PSN, XBLA, Wii, 3DS400k copies sold/ 2 years
Ridiculous Fishing(2013)$3iOS300k copies sold/ 5 months
Shovel Knight(2014)$15PC/Steam, Wii U, 3DS300k copies sold/ 5 months
Solipskier(2010)$3iOS$86,355/ 2 months
Sword & Sworcery(2011)$5iOS1.5 million copies sold/ 2 years
Waves(2011)$10PC/Steam15,000 copies sold/ 6 months
World of Goo iPad(2011)$5iPad125k copies sold/ 1 month


* CYP = Choose Your Price

** Sales figures are taken from the articles and don't necessarily reflect current figures. Also, they do not take expenses into account.




Want to add to the list? Here's a template for inserting a row into the table:

Code:
[tr]
[td][url=LINK GOES HERE][b]Game Name[/b][/url][/td]
[td][/td][td](2004)[/td]
[td][/td][td]$20[/td]
[td][/td][td]PC/Steam/GOG, Mac, iOS, Linux[/td]
[td][/td][td][/td][td][i]$100,000[/i][/td]
[td][/td][td][/td][td][i]/ 1 year[/i][/td]
[/tr]



Other Links:

« Last Edit: January 29, 2015, 02:45:51 PM by Derek » Logged
larsiusprime
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« Reply #1 on: August 30, 2013, 11:13:46 AM »

Does OSX mean "Mac compatible" or "sold on the Apple Mac store?"
'cuz DefQ is Mac/Win/Linux, so if it's the former you could stick OSX and Linux in the platform(s) column.

Maybe also add a column for "months on sale" as of the date the article was written, assuming that info is there? Would help "normalize" disparate and/or old data sets a bit.
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Nostrils!
Derek
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« Reply #2 on: August 30, 2013, 11:19:54 AM »

I'll make it just "Mac", thanks!

Maybe also add a column for "months on sale" as of the date the article was written, assuming that info is there? Would help "normalize" disparate and/or old data sets a bit.

Going to leave that info off for now, because it complicates the list. The list is primarily to give people a ballpark idea and then link them to more detailed info. Also, I think most people do these postmortems after around a year or so. If there's a postmortem that's done after like 10 years or something, I'll add a note next to the figure.
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larsiusprime
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« Reply #3 on: August 30, 2013, 11:26:32 AM »

Pixel Prospector's got a giant list o' links here:
http://www.pixelprospector.com/the-big-list-of-game-revenue-sales/
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Derek
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« Reply #4 on: August 30, 2013, 11:33:44 AM »

Thanks! Good list.

And you know what, I will add the time frame. That's a good idea.
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Polyphonic Entity
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« Reply #5 on: August 30, 2013, 02:25:11 PM »

Defender of the Crown CD32 : around 20 copies

Jim Sachs wrote on youtube

Wow, over 105,000 people have looked at this. I think I sold about 20 copies, all together.
[...] Wrote all new music with full orchestration. Narration is in 5 languages.



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TeeGee
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« Reply #6 on: August 30, 2013, 02:42:53 PM »

You can add stats from our Cinders. At this moment: around 2500 sales, $45k in revenue (a year since the release). Here's the full post-mortem article.
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Tom Grochowiak
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larsiusprime
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« Reply #7 on: August 31, 2013, 08:50:39 AM »

Just did a search on Gamasutra

And found some useful articles. I think it's important to get a range of stories, so that we can cover the lower-end sales reports too, and not just the smashing successes.

GameYearPlatform(s)SalesTime Period
Gentlemen!2013iOS/Android1,258 sales3 weeks
Incoboto2012iOS30,000 sales1.5 years

I copied the first two into table format, but I've gotta run so I'll grab more later.

Here's one more:
GameYearPlatform(s)SalesTime Period
Waves2011PC/Steam15,000 sales 6 months
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Graham-
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« Reply #8 on: August 31, 2013, 08:52:23 AM »

seeing the stats for grimrock and amnesia make me happy.
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Derek
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« Reply #9 on: August 31, 2013, 09:01:34 AM »

I added a template that you can use to add to the list.
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melos
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« Reply #10 on: August 31, 2013, 01:12:48 PM »

On a phone so I can't Do the template but
Anodyne
Win OSX linux ios
2013
7 months
Price - $5 mobile , $10 pc. most sales at discount tho
Copies 40k
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Derek
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« Reply #11 on: August 31, 2013, 01:25:48 PM »

 Gentleman
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Silvanis
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« Reply #12 on: August 31, 2013, 02:10:21 PM »

To add some less-than-successful ones to the mix:

Crystal Collapse(2013)$1iOS139 copies sold/ 5 months
Cops 'n Robbers(2013)$2iOS51 copies sold/ 1 month
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Graham-
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« Reply #13 on: August 31, 2013, 02:25:21 PM »

hahah
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poohshoes
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« Reply #14 on: August 31, 2013, 06:09:31 PM »

My game MoonBus has only sold copies to friends and family.  Though I did land my current gig because of it so it has some intrinsic value.

MoonBus(2013)$10-$5PC7 units/ 4 months
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melos
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« Reply #15 on: August 31, 2013, 09:53:56 PM »

derek,do you have any stats on Aquaria or Spelunky?

asking around twitter'~'!'1'1now
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« Reply #16 on: September 01, 2013, 02:51:35 AM »

We have site dedicated to our sales for Crabitron called Crabstarter which is styled as a Kickstarter parody.

Crabitron(2013)$3iOS$22,407/ 4 Months
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Uykered
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« Reply #17 on: September 01, 2013, 03:31:36 AM »

Cool topic, also feel like this will become manbaby central.
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ஒழுக்கின்மை (Paul Eres)
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« Reply #18 on: September 01, 2013, 04:25:21 AM »

good to see cinders did so well teegee -- you beat immortal defense's sales already. i'll have to beat you again with SD
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Muz
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« Reply #19 on: September 01, 2013, 06:35:32 AM »

Heh, the stats are quite sad. Wonder where the median is... most people will rarely make over $100k on a game. A lot of those listed are the cream of the crop.
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