The full title of the game is "Egbert and Frogbert's Crystal Picnic", or "Crystal Picnic" for short.
I have to admit I haven't done one of these before, and haven't read many others, but it would be beneficial to get some feedback. Let me start by introducing myself and team.
Zoe Coleman - Another TigSource member, she's making the music and SFX.
Tony Huisman - Doing the graphics and helps with level design.
John Bardinelli - Wrote the script and is working on extra dialogue for NPCs and such.
Brad Stapleton - Doing level design.
Me - I do the programming and coordinate things between everyone.
So the game is similar to a "Tales" game or something like Summon Night. We're intentionally making it feel retro. Low-res, MIDI (but with a good chiptune-like soundfont).
There are basically two modes in the game: a 3/4 top down field view like many old RPGs had, and the platformer-like battle view. I guess the battles are something similar to a 2D pixelized Smash Bros? Can't really think of any better description. Of course it'll have a lot of RPG elements like collecting gear, exploring, leveling up and a good story. The story is not dark at all like many RPGs. It's going to be kid friendly even. The characters are all animals (the two main characters are Tony's creation since he was a kid.) It's humorous and not a typical RPG plot.
Tech-wise I'm using C++ and Lua with Allegro 5 as a backend for graphics and input and BASS for audio. We plan to run on a lot of different platforms but we're going to start with Win/Mac/Linux and OUYA (and possibly others that have good controls, ie not touchscreens.)
Maturity wise, I spent 3 years working on the engine for another game that fell through. The engine is pretty capable but we need a lot of content and that will means lots of small "upgrades" to the engine. We plan to finish in 2014 and we're shooting for the beginning of the year optimistically.
As far as past work, a lot of us have worked on other games. Zoe and Tony have a lot of experience and so does John. Brad is fairly new to game development but he's picking up quick. The "studio" we're working under is called Nooskewl and to date our biggest game is Monster RPG 2 which is now free and open source (
http://www.monster-rpg.com).
Currently we're working on:
Zoe - she's ahead of us all so free to pick any tracks we need done and SFX
Tony - Also ahead, he's going to be working on new NPCs and enemies
John - Will be writing dialogue for NPCs in the two main "town" areas we have so far
Brad - Working on new levels
Me - Currently "making levels playable" which involves some light level editing, scripting and miscellaneous stuff.
Normally I just dump little tidbits of progress on Twitter or Facebook or IRC, but I'm going to try to keep this space updated as well and have more detailed and technical information. I know I haven't given many juicy details yet, but it's easier to give those at the time we're working on them. We have quite a bit done, but it's a big game. For now here are some links:
Facebook (some videos, images and sounds here):
https://www.facebook.com/groups/469318416494147/Twitter:
https://twitter.com/CrystalPicnicWebsite:
http://www.crystalpicnic.comNooskewl website:
http://www.nooskewl.comZoe's Soundcloud (some music from the game here):
https://soundcloud.com/zoecolemanAnd finally (for now) a few screenshots:
Hope you enjoy reading about this! Your feedback is welcome!