|
poe
Guest
|
 |
« Reply #360 on: November 03, 2013, 07:56:57 PM » |
|
cum
|
|
|
|
|
Logged
|
|
|
|
|
ANtY
|
 |
« Reply #361 on: November 03, 2013, 08:08:49 PM » |
|
poe, staph, at least dont troll in ppl's games threads
|
|
|
|
|
Logged
|
|
|
|
|
Dr. Cooldude
|
 |
« Reply #362 on: November 05, 2013, 04:02:31 AM » |
|
boo.  I love this.
|
|
|
|
|
Logged
|
|
|
|
|
gggfhfdh
|
 |
« Reply #363 on: November 05, 2013, 11:53:21 AM » |
|
the last mockup of cummy tomb was thrown together as a progress update not something to show off as a Stage Reveal pretend they posted this instead
|
|
|
|
|
Logged
|
|
|
|
|
Superb Joe
|
 |
« Reply #364 on: November 05, 2013, 12:24:38 PM » |
|
are the sound effects real sound effects or sfxr
|
|
|
|
|
Logged
|
|
|
|
|
Superb Joe
|
 |
« Reply #365 on: November 05, 2013, 12:29:22 PM » |
|
Andres Frogsvärd in: Escape from Cum Castle
|
|
|
|
|
Logged
|
|
|
|
|
Darren_D_Daley
|
 |
« Reply #366 on: November 06, 2013, 05:33:57 AM » |
|
Welp, this game just looks god damn neat
|
|
|
|
|
Logged
|
Life sucks and then you die.
|
|
|
|
TNERB
|
 |
« Reply #367 on: November 06, 2013, 08:50:33 AM » |
|
cum waterfalls
|
|
|
|
|
Logged
|
|
|
|
|
MECH6
|
 |
« Reply #368 on: November 06, 2013, 09:25:38 AM » |
|
are the sound effects real sound effects or sfxr
The sound effects are being made by my friend in Boston who is just finishing up at Berklee College of Music. The music and what not will be coming along at a faster pace once he moves back here in January. 
|
|
|
|
|
Logged
|
|
|
|
|
Rat Casket
|
 |
« Reply #369 on: November 06, 2013, 09:37:11 AM » |
|
MECH6 post more bosses.
|
|
|
|
|
Logged
|
|
|
|
|
MECH6
|
 |
« Reply #370 on: November 06, 2013, 09:52:20 AM » |
|
 Seriously though, we're trying a different approach to our workflow. Getting all of the tilesets out of the way first and then working on character design. Will post more as it comes in.
|
|
|
|
|
Logged
|
|
|
|
|
Rat Casket
|
 |
« Reply #371 on: November 06, 2013, 12:45:01 PM » |
|
If they all aren't as hard/harder than skeleton boss I will be sad.
|
|
|
|
|
Logged
|
|
|
|
|
MECH6
|
 |
« Reply #372 on: November 06, 2013, 01:17:35 PM » |
|
I think that first boss may be toned down a bit. He is at least getting some form of revamp, we'll see how the difficulty pans out. Hopefully a bit simpler, but still as frantic. Boss two sounds pretty difficult in my head. It may or may not have already been posted. 
|
|
|
|
|
Logged
|
|
|
|
|
|
|
Zack Bell
|
 |
« Reply #374 on: November 06, 2013, 01:43:03 PM » |
|
|
|
|
|
|
Logged
|
|
|
|
|
adganong
|
 |
« Reply #375 on: November 06, 2013, 02:36:41 PM » |
|
This looks very cool, I will be following. The sword swing giving you the ability to do another jump mid air is interesting as well... I see alot of possibilities for a fiendishly hard game
|
|
|
|
|
Logged
|
|
|
|
|
aberrantmind
|
 |
« Reply #376 on: November 06, 2013, 02:50:55 PM » |
|
this looks rad as fuck.
|
|
|
|
|
Logged
|
|
|
|
|
Thomas Finch
|
 |
« Reply #377 on: November 06, 2013, 03:21:53 PM » |
|
this looks rad as fuck.
I concur.
|
|
|
|
|
Logged
|
|
|
|
|
|
|
gggfhfdh
|
 |
« Reply #379 on: November 07, 2013, 02:15:22 PM » |
|
i forgot to post this yesterday but i redid the forest tiles and they dont look as bad now
|
|
|
|
|
Logged
|
|
|
|
|