ZedZed is a turn-based zombie survival game, heavily inspired by the roguelike genre. Still very much a work in progress, but I think it's far enough along that I could use some feedback. I know the game is pretty ugly at the moment; I'm considering the graphics placeholders for the most part, until I've got the gameplay worked out and can focus on them.
It's very close to feature-complete, so I'd particularly appreciate any suggestions on where to focus my attention. What needs polish, what could be dropped, and what should be added?
Gameplay is similar to a roguelike, in that it's a randomly generated world, only one saved game can be kept at a time, and it's deleted if you die. The goal is to simply try and stay alive for as long as possible. You can pick up armor, weapons, ammunition, and food along your way (but excessive weight will slow you down). Fatigue, hunger, and thirst will accumulate constantly, so you'll need to rest, eat, and drink to bring them back down, or they'll reduce your stats and eventually kill you. The game can be played entirely with the keyboard, and I've added limited mouse interaction (right click to move or attack, mouse over items or NPCs for a tool-tip description).
Screenshot:

A windows build is available here:
http://www.ohshitzombies.com/ZedZed/trunk/ZedZed/ZedZed_dist.zipOr if you have python and pygame, you can run it from the source available via svn:
http://www.ohshitzombies.com/ZedZed/trunk/ZedZed/The main areas I'm planning on focusing on next are the terrain generation scripts (specifically making recognizable building types, like grocery stores and gun shops), and the NPC AI (adding a command system, where other survivors can be instructed to stand guard or follow you).
edit: Updated screenshot to reflect current build