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TIGSource ForumsCommunityDevLogsSavage: The Shard of Gosen
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Author Topic: Savage: The Shard of Gosen  (Read 17690 times)
toborprime
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« on: September 09, 2013, 06:39:43 AM »

Hi Everybody! This looks like a fun way to keep a devlog, so I figured I'd take a crack at it and introduce my project.



SAVAGE: The Shard of Gosen is an action/platformer/adventure game I've been toying around with for around 3 years and have recently started working on it full time. It draws heavy inspiration from games like Rygar, Zelda II, the Gargoyle's Quest series with a dash of Castlevania and the Ghosts 'N Goblins games.

Links to All Devblog Updates from this Thread:

2019.09.13 - Early Access Mega Post!
2018.11.30 - Cultural Differences - NEW BUILD!
2017.12.13 - Corpse Party - New Build!
2017.09.12 - Thrusting All Over
2017.05.03 - New Playable Build!
2016.12.31 - 'Tis The Season!
2016.11.21 - Seven Palette Army
2016.09.11 - I Have Something to Say!
2016.09.04 - Super (re)Sized!
2016.08.28 - Hammer Time
2016.08.21 - Midnight Oil-Schmoil
2016.08.14 - The Shadow Knows
2016.08.07 - Bug Hunt
2016.08.03 - Getting Slimed
2016.05.25 - Gaiden Mode
2016.03.28 - Un-Bear-Able
2016.02.08 - You Shouldn't Run With Knives... BUT
2015.12.22 - Gizmotin Boss, Art, Trailer Update
2015.11.07 - Blackfen
2015.10.31 - SPOOKY Undead Warriors and Wraiths
2015.10.23 - SPOOKY Bats and Spiders
2015.10.19 - Steam, Teaser and SPOOKY Wolves
2015.09.29 - Sea Travel and Crabs!
2015.04.10 - Frost Giant Boss, Milkshake Boom Podcast
2015.03.02 - Biomes, Environment Art, Bosses!
2014.12.26 - New Dungeons and Parallax FX
2014.12.08 - New Areas and Raptors!
2014.02.05 - Block Puzzles!
2014.01.30 - GM Studio and Kickstarter
2013.10.31 - Halloween Goodies
2013.10.22 - IGF and Alpha Trailer
2013.10.09 - CRT FX
2013.10.09 - New Tilesets and Worldmap
2013.09.14 - New Dungeon Art



SAVAGE - The Shard of Gosen Aben Bael VII, Lord Hydra and Emperor of the once prosperous Argeshii Empire is amassing a slave-legion of flesh he can bend toward his delusional goal: Ressurect the wayward God who abandoned the world to its own death and destruction. You and your clansmen have felt the lash of an Argeshii whip and the pain of loss at his hands for too long. You and yours will be avenged, should you live that long...

Revenge and survival fuel this barbarian's adventure in a realm full of mystery and danger. Welcome to the world of Lor: a land ruled by dark gods and mad emperors, dictated by glory and riches, punctuated by slavery and sure death!


  • Explore a world full of traps and puzzles
  • Find and max out weapons, armor and shields
  • Forge new equipment
  • Defeat bloodthirsty bosses and giant monsters
  • Engage in a satisfying position and skill based combat system
  • Learn new abilities to help you traverse otherwise impassable obstacles




















COME SAY HI!

Main Site | Steam | Twitter | Facebook | Live Stream | Youtube | SAVAGE IndieDB


Thanks for taking a peek  Smiley
« Last Edit: September 13, 2019, 12:36:33 AM by toborprime » Logged
InfiniteStateMachine
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« Reply #1 on: September 09, 2013, 10:01:18 AM »

love me some gargoyles quest. Good luck on your game Smiley

what are you authoring it with?>
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« Reply #2 on: September 09, 2013, 10:06:52 AM »

He looks like Tarzan when not in armor, heh. Flowing hair and all. Looks cool.
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toborprime
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« Reply #3 on: September 09, 2013, 01:38:18 PM »

love me some gargoyles quest. Good luck on your game Smiley

what are you authoring it with?>

Yeah, such a great series, and thank you! I'm building it in Game Maker 8.1

He looks like Tarzan when not in armor, heh. Flowing hair and all. Looks cool.

Haha! Yeah, he does kinda, huh? My wife's friend was over while I was working on itand I heard her say, "I like your jungle dude." And thanks  Smiley

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« Reply #4 on: September 09, 2013, 07:36:10 PM »

Woo!!

Looking fantastic!
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toborprime
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« Reply #5 on: September 09, 2013, 07:51:29 PM »

Thank you, sir!
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toborprime
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« Reply #6 on: September 14, 2013, 06:38:12 PM »

So I'd been taking a break from coding and I started to flesh out some other area art - one tileset in particular I had started like, three years ago. Over the last couple days I've been touching it up and creating more assets/tiles to go along with it and this is what I've come up with so far:


Now with full on in yo' face Parallax Scrolling! (capital P, S). 

Other than that, I've been trying to tidy things up and get closer to a (fun) demo/test build that I can have people sit down with and put some play time into.
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« Reply #7 on: September 14, 2013, 08:44:57 PM »

Very very cool!

I watched your video devlog. You're incorporating ton of ideas in the game!

All the little details you're putting into the game are impressive. Even the UI has tons of little things that you put into it.
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toborprime
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« Reply #8 on: September 14, 2013, 08:55:40 PM »

All the little details you're putting into the game are impressive. Even the UI has tons of little things that you put into it.

Thanks very much! I'm trying to pay close attention to those little things that you might not notice, but still add to the overall feel/experience/enjoyment/(insert some other synonym here) of older adventure platformers I dug growing up. Thanks for the feedback!
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toborprime
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« Reply #9 on: September 21, 2013, 02:30:12 PM »

I've finally been dropping assets into the overworld map portion of the game, and starting to flesh it all out:



And one more new area screenshot
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« Reply #10 on: September 21, 2013, 06:57:21 PM »

Just caught this, looks fun.

Don't forget to make a new video devlog when you've got enough to show. Videos do the game more justice than screenshots.
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toborprime
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« Reply #11 on: September 22, 2013, 05:39:53 AM »

@ZA Thanks, man. And so true - videos speak louder than pictures, heh. I'm about due for another one - I've been stuck in inventory system/UI design for a while and haven't felt like I had anything really "interesting" looking to warrant a video. Thanks for the feedback!
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« Reply #12 on: October 05, 2013, 11:11:30 PM »

Saw this in the Screenshot Saturday thread. Looks awesome! The Mode7-esque map is a nice touch.
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« Reply #13 on: October 05, 2013, 11:24:37 PM »

Why's he always looking at his feet? Is he self-conscious about toenail fungus?
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toborprime
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« Reply #14 on: October 06, 2013, 01:52:02 AM »

Mm - the days before antifungal creams: Savage times, those.   Corny Laugh
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toborprime
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« Reply #15 on: October 09, 2013, 09:18:49 AM »

New Video Devlog up:




Also gearing up to post a playable alpha build this weekend.

Aaand some screens from the new overworld map and new tilesets, area types and new enemy:




The prospect of posting a playable build for people to get some hands on experience with a project you've been sitting on for so long is equal parts exciting and terrifying... You awesome people who post games for folks to play are brave souls indeed!  Beer!
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« Reply #16 on: October 09, 2013, 10:46:06 AM »

Extremely nice! I love how it takes me back to the good ol' Sega days Smiley
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toborprime
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« Reply #17 on: October 09, 2013, 04:52:57 PM »

Extremely nice! I love how it takes me back to the good ol' Sega days Smiley

Haha! Well, thank you sir Smiley  Fond memories - have to pick up another one of them machines again someday. You might enjoy this, then:



Screenshot of the optional CRT filters - to really make you feel like you're playing on a junky old TV. Hooray for using new stuff to make you feel like you're using old stuff  Grin
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toborprime
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« Reply #18 on: October 12, 2013, 06:42:26 PM »

So - I have shamelessly copied/pasted the following from my ​Game Jolt page (because, no sleep for a billion hours!! :D ) -

I made it! I managed to keep to my own goofy little weekend deadline! *gets a cookie* Posted the first publicly playable version of Savage: SOG, in all it's SOGgy glory:

https://dl.dropboxusercontent.com/u/23908506/Savage%20SOG%20a0.4.2.2.rar

Be sure to wear a helmet - this is a pretty rough ride thus far. Lots of squishy bugs, game breaking issues, weirdo graphics stuff, etc. etc.

But, hey - that makes it more of an adventure, right? ... right? Either way, I hope you have some fun with it Smiley  Feel free to report any bugs/issues, send any comments/concerns/questions/feedback right here or via PlanetTobor.

Expect many changes, additions, and general gussy-ing up to happen frequently. Thanks for taking a look!

xoxo, Matt

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toborprime
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« Reply #19 on: October 22, 2013, 02:29:41 AM »

This weekend I decided to hold my breath, take the plunge, and submit Savage to the IGF (against my better judgement, ha!). Why? Because I like being a nervous wreck and biting off way more than I can chew! On a personal level, I don't expect much to happen, but I am glad I submitted - in the long run, I think putting my game on a chopping block of that size is, overall, a good experience. Pluse: hitting the 'submit' button was great fun :D

On to the (potentially) more fun stuff -

I've decided to publicly post the build I submitted to the IGF because... well, why not? Quite a few substantial updates and bug fixes await anyone brave enough to go another round with the alpha, i.e.

-Added a few new items - Argeshii Fetish, Gosen Fetish, Meat
-Fade transitions, zoom in/out transitions on worldmap
-Overworld procedural encounters (hunting type, battle type)
-Story engine is now in place, with first story sequence
-Balanced the enemy spawners, some enemy HP and damage
-Weapons and Armor now lose BP upon death instead of outright breaking
-Broken gear remains in inventory (to be used in repair/salavage in a later update)
-Increased initial knives/axes carrying cap
-Font and UI polishing
-New Enemy: Jailer
-New location tilesets (only used in overworld encounters right now)
-Extended some areas
-New music track
-New death system/checkpoint system - game no longer goes to "game over" screen on death,but respawns player at the last (invisible at the moment) checkpoint they crossed.
-Squished lots of bugs (and probably created many new ones as a result)




You can get the updated alpha build here:

(IMPORTANT: SAVE FILES FROM THE PREVIOUS BUILD WILL NOT WORK WITH THIS ONE - Sorry :/ This will probably be the case until beta, or whenever I put a much more stable save system into the game.)

And last but not least, Savage: SOG's first trailer (*sniff* he's growing up so fast):




Thanks, guys Smiley
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