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407882 Posts in 13861 Topics- by 26277 Members - Latest Member: gonna24you

July 31, 2010, 06:16:50 PM
TIGSource ForumsGet Togethers!TIGJamsTigjam UK screenshots
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Author Topic: Tigjam UK screenshots  (Read 13718 times)
increpare
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« Reply #15 on: November 09, 2008, 05:01:25 PM »

speaking of gif


The right buttock does look a little angular in one frame.  Fantastic though.
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Gravious
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"Swedish meatballs"

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« Reply #16 on: November 09, 2008, 05:09:39 PM »

Fantastic screenshots guys! Post moar!!



Here's my mock-up of the game I've been doing with Terry. The actual game looks a lot like this, and we're going to keep working on it and get it finished.

that makes me think of This

please tell me its true
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Corpus
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vegan skateboards, etc.


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« Reply #17 on: November 09, 2008, 11:04:55 PM »

Yeah, Gravious, it features the same cylinder mechanic.
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Alex May
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hen hao wan


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« Reply #18 on: November 10, 2008, 02:53:46 AM »



Please tell me these are a 3D cloud of rectangular pointsprites. Because that would look shitting awesome.
It's not. But that would be shitting awesome, so I may look at doing something like that.
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fikey
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« Reply #19 on: November 10, 2008, 03:11:06 AM »

I'm thinking business guys  Cool.... boobs ,guns and panties ...good enough for attracting a lot of people.

for dock and terry ,I've talked about mickey mania ,you can see what I was talking about at 1:54 there
http://www.youtube.com/watch?v=n5c9x6BlSVM&feature=related
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Gravious
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« Reply #20 on: November 10, 2008, 03:26:08 AM »

Yeah, Gravious, it features the same cylinder mechanic.

then i need it in me now...
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Annabelle Kennedy
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« Reply #21 on: November 10, 2008, 03:31:02 PM »

i remember mickey mania... i think thats one of the only genesis games i actually remember... it had so many cool/interesting visual effects for the time..

and dock/terry loooks awesome!!! cant wait to play it! great work everyone!!!
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increpare
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« Reply #22 on: November 10, 2008, 03:37:25 PM »

Had lots of fun with terry today in the airport working on even more rendering styles for his simple raytracer



















Also managed to produce something looking like this, following some discussion with haowan (ignore the window title):



Much progress was made on the jetpack game also.  I guess this will be my last contribution to this thread, given that I've just gotten home.
« Last Edit: November 10, 2008, 03:44:15 PM by increpare » Logged
Hayden Scott-Baron
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« Reply #23 on: November 10, 2008, 03:44:14 PM »


Wow, this one is amazing.
It was a pleasure to see the way you work, it's very inspirational.
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curby
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« Reply #24 on: November 10, 2008, 03:51:21 PM »

JimBob and I spent half of Saturday and Sunday making this:



A 1-4 player Deadly Rooms of Death homage but in real time, and using the analogue sticks to swing the sword.

I'll probably try and finish off the code at some point this week.


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« Reply #25 on: November 10, 2008, 03:55:09 PM »

Had lots of fun with terry today in the airport working on even more rendering styles for his simple raytracer
Is this realtime?
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increpare
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« Reply #26 on: November 10, 2008, 03:57:50 PM »

Had lots of fun with terry today in the airport working on even more rendering styles for his simple raytracer
Is this realtime?
Yeah; they're all real-time.  I can upload the code/binaries for them all (terry's original engine was an entry to the one-screen-of-code coding challenge (here)) if you want to see them.  (they'll more likely than not all end up on the net eventually, but if you ask that'll happen much more quickly).

THEY'RE ALL RUNNING IN SOFTWARE MODE SO TAKE THAT YE FOUL SHADER 3.0 XNAHEADS
« Last Edit: November 10, 2008, 04:03:52 PM by increpare » Logged
increpare
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« Reply #27 on: November 10, 2008, 04:01:08 PM »

It was a pleasure to see the way you work, it's very inspirational.
Ditto.  You do stuff with a rather different set of tools to me, and I was really impressed with your way of working with things.
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Corpus
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« Reply #28 on: November 10, 2008, 04:05:06 PM »

Increpare harnesses the power of folded paper.
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agj
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« Reply #29 on: November 10, 2008, 04:45:52 PM »

Wow, most of this stuff looks amazing. Congratulations.
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