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TIGSource ForumsCommunityTownhallGaemoria: Secret of Mana meets Pokemon
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Isaiah Sherman
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« on: September 11, 2013, 11:58:31 AM »

Hey everyone! I've lurked the TIGsource forums for quite a while and finally made an account.

I know the rules say to make a few posts in other threads prior to making your game thread, so I introduced myself in "The Obligatory Introduce Yourself Thread" and a few others.

Gaemoria
About the team:
Isaiah (me)- I'm the artist, designer, and the one that got the three of us interested. I've been playing video games and making art all my life and thought AAA game development was the right path. I have learned I love indie games and want to make my own!

Adam- Brainchild of the group. He's been coding small game projects since his teens and worked full time has a programmer at Microsoft. He now works as a full time programmer at Wizards of the Coast.

Josiah aka Buddy Ross- My brother is a musical genius. While I was making art and playing games, he was creating music. He currently plays for Frank Ocean (who wants to make Josiah his director of music) and if you watch Saturday Night Live you could see him high-five Psy during the credits when Frank played on SNL!

About our game:
Like the title says, imagine an open environment and combat system like Secret of Mana with a pet system like Pokemon. We want to make an adventure game that focuses on your pets!

It's way too early to say what we want to release on, but PC (Steam) is an obvious choice. We're developing with the use of the Xbox 360 controller in mind.

Where do I follow?
Here at TIGsource, of course! But I am going to try really hard to update the following sites weekly:
-Facebook: https://www.facebook.com/gaemoria
-Twitter: https://twitter.com/Gaemoria
-Polycount: http://www.polycount.com/forum/showthread.php?t=123041
-Deviant-Art: http://shermanCG.deviantart.com/


Since I am the artist the best I can currently do is show you some sketches so far.

Stay tuned for more updates Smiley!

















« Last Edit: September 22, 2013, 01:18:29 AM by Isaiah Sherman » Logged

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Isaiah Sherman
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« Reply #1 on: September 17, 2013, 09:42:41 PM »

We added two more people to the team! Two good, long-time friends of mine. It was apparent we needed two more people when we assessed the scope of our game and realized we would rather get help to make what we love than cut tons just so 2 people could make it.


Boyd:
He is taking over design. He made tons of Starcraft, Warcraft, and Neverwinter Nights levels and maps. He also loves changing board game rules to create his own spin offs based on the original rule sets. He also has a brilliant mind for finding patterns in math and design.

Here is a short story about Boyd for you:
Back in vanilla World of Warcaft, he played a hunter since release. After playing for a long time and doing raids, he started to notice the trend in itemization with hunters. He said that by his math, agility would become overpowered for hunters with their current gear arc and that they would have to split between agility and attack power.

When Burning Crusade came out, he was 100% correct. He called it out ~2 years in advance.


Christian:
He is coming in to take over writing for us. He is another long-time friend of mine and has been writing short stories, movie scripts, and dissecting movie and TV plots. What is also important is he and I kind of have the same vision for what we would like to make, which is powerful when combining story, art, and music with my brother.


With the addition of these two guys, that means I will be focusing more on art (yay!) and business/networking/marketing/direction/production. I will probably get some help with some of that as we go as well.

Stay tuned!
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Konidias
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« Reply #2 on: September 19, 2013, 10:15:35 AM »

Secret of Mana meets Pokemon seems like a great combo.

I'm spotting a problem though, but correct me if I'm wrong...

The characters seem very cute and fit a style that would go along with a SoM/Pokemon mashup.

The monsters however, do not. They are not cute. They seem to clash drastically with the character style. If these are the monsters you collect, I don't think you're going to get the kind of fan reception you're hoping for. Pokemon is successful because the monsters are cute/appealing. That fly monster thing is not appealing. I think it isn't very memorable to be honest. I'm all for a SoM/Pokemon game, but if the monsters look way overly detailed and hyper realistic, then you've lost me. Especially when the characters are so cute/appealing. I'd rather collect the characters.
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Isaiah Sherman
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« Reply #3 on: September 22, 2013, 01:10:12 AM »

Thank you for your feedback! We are planning on having an extreme juxtaposition with good and evil in our game. We are going to try to hit a balance of 90% Winnie the Pooh with 10% Silent Hill. It is rather ambitious in regards to art direction, so it will take some time to massage it into place.

Those were sketches of demon bosses.

These are sketches of other creatures and general enemies that you're likely to see around the world.

Thanks again!




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ryansumo
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« Reply #4 on: September 25, 2013, 05:13:53 PM »

This looks very promising, and that's a pretty stellar team you've put together there.

I do agree with Konidias, though I'm looking forward to see how you cutify these monsters up.
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Isaiah Sherman
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« Reply #5 on: October 02, 2013, 06:57:58 PM »

Thanks, ryansumo!

Yeah getting the art direction solidified will be an on-going process.



Over the past few weeks we have slowly put togeteher a list of songs from video games that we feel represent the world of Gaemoria.

Here are links to two albums we have so far! One is of general music for the game, the other is for the potential temples and boss fights.

Enjoy!
http://grooveshark.com/playlist/Gaemoria/89060507

http://grooveshark.com/playlist/Gaemoria+Temples+and+Boss+Fights/89582407


Music from:
Final Fantasy 8, 9, 10
Zelda: A Link to the Past
Zelda: Wind Waker
Secret of Mana
Seiken Densetsu 3
Donkey Kong Country 1&2
Yoshi's Island
Chrono Trigger
Saga Frontier
Diablo 2
Bastion
Skyrim
The Cure
Cowboy Beebop
Mario 64
Pilot Wings 64
Blast Corps
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Isaiah Sherman
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« Reply #6 on: October 22, 2013, 11:38:18 PM »

Here are some basic enemy animations.

I blocked them out in Maya to get the perspective correct, then snapshot every frame and drew over them in Photoshop. Very tedious, but I don't know of a better way to really achieve the hand-drawn look I want for our game.

After my initial 3D blockout, each animation only took about an hour to draw-over for all frames, which is not bad.

I believe we are going to go the sprite path with our assets. Unity is supposed to have some major 2D overhaul soon, so I am excited to try that out when it is live!

This is my first time ever doing any 2D animation, so lots of learning ahead!

Walk:


Idle:
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Portfolio: http://www.shermanCG.com
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Digital Matte Artist @ Bungie
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