Hyper Light Drifter is a 2d Action RPG I've been working on for a while now with Beau Blyth of Samurai Gunn fame. I'm all set to launch the Kickstarter in the next day, and I thought I'd give you fine fellows the first public view. (I'm incredibly awkward when it comes to showing work.)
You play the role of a Drifter who must delve into the most dangerous areas for energy and lost (old) technologies to sustain the rag-tag remnants of a society all but destroyed generations ago. The tone of the game is dark with flashes of color. You'll encounter lush overgrown environments with large hordes of enemies. Think of it as a mix of Link To the Past, Diablo II and Final Fantasy/Secret of Mana.
Rip through enemies with responsive, fun combat; engaging and brutal, though never frustrating. Upgrade weapons, discover new equipment and trek deeper than ever.
Traverse a dark, detailed and interconnected world with alternate paths and secret loot.
The game is accessible and easy to pick up, but difficult to master and complete; enemies and hazards become more vicious and numerous, so players must use clever tactics to avoid death.
Primary weapon - Composed of phase shifted Hard Light (also known as Solid Light), your sword acts as the primary means of offense; it's quick, brutal, and can slash through most anything. Best of all it never runs low on energy.
Sprite Companion - An indispensable personalized drone, the Sprite manages your inventory virtually, regenerates and maintains your shields, seeks out hidden paths and lights the way in the darkest of times. Functionality may be expanded with new modules.
Secondary items - You'll come across a variety of advanced weaponry, items and gear throughout your travels; Light Rail Pistols, Heavy Rifles, various hi-power explosives and enemy-aware Seeker Drones. All of these are powered by limited batteries, found scattered throughout the world.
Defense System - A rechargeable Hard Light Diamond shield which offers total protection from attacks for a short burst of time. If timed correctly projectiles can be reflected back at enemies for extra damage. Can be upgraded to extend duration.
Dash Module - Multi-use gear that enables a triple speed dash; can be used to evade attacks, cut across gaps and chasms, break through certain blocks and rubble and even stun enemies.
Anyhow, if there are questions, please feel free to ask! I'll be updating this thread periodically and will check back for comments.