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ravuya
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« Reply #30 on: July 20, 2007, 01:02:53 PM » |
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I'd sure like to play Too Human, but at the same time it's been in development for nearly half my natural lifetime.
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Zaphos
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« Reply #31 on: July 20, 2007, 08:34:25 PM » |
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As for taking a hint, I can tell when people are fed up with talking and I should just bow to their opinion so that people don't start hating me too much.
Naw, don't be like that, dude. If someone feels the need to chime in with "Too Human looked like shit at E3", and the original article says "Too Human looked like shit at E3 because of reasons A,B, and C" you don't have to call him an asshole. You could just assume he didn't bother to read the article and say something like "Did you read the article? It says Too Human looked like shit because Epic delivered the U3 engine late, and that's why they're suing them." Well, Too Human looked bad at E3 2006, which was addressed in the article, but it also looked bad (to haowan) at E3 2007, which was not addressed in the article. Actually, that trailer looked pretty bad to me, too -- very weak writing and directing.
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Alec
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« Reply #32 on: July 21, 2007, 01:02:25 AM » |
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Ah, turns out they've been developing their own engine since May 2006, so I guess this might not affect the release date.
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Outer God
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« Reply #33 on: July 21, 2007, 03:44:11 AM » |
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ah, gotta love giant mecha things. for some reason, mecha are growing on me :D the trailer does need better direction though, particularly in the action sequences. anyway, i'm all for gameplay.
they named him Baldur after the norse god of peace and joy...for those that were wondering. maybe that part was obvious.
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Bad Sector
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« Reply #34 on: July 21, 2007, 05:19:31 AM » |
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Well... okish cinematics, but what really matters is the gameplay :-). Blood 1, one of my favourite shooters, had awful cinematics but the game ruled. The same applies to more recent shooters, such as Serious Sam 2 (although they were extremely funny) and Painkiller (never understood what happens - but then again, never really cared about that :-P).
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~bs~
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handCraftedRadio
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« Reply #35 on: July 21, 2007, 05:58:47 AM » |
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I thought it looked alright, up until the fight scene. His weapons he used were so dumb looking, and the fighting just wasnt really that cool.
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ravuya
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« Reply #36 on: July 21, 2007, 07:48:50 AM » |
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IMNSHO, I was strongly encouraged by Too Human until Dyack's little temper tantrum about the coverage the game got at E3.
It looked bad. Sure, the mechanics, the depth, and the story might be super excellent, but you can't tell these things on the show floor. You can really only tell from the demo provided.
I'm discouraged by seeing that E3 brought up again in this lawsuit; it just reeks of sour grapes.
Is it hard to take that level of criticism from the games media? Yeah. Do you then have to give thirty-odd interviews to the press swearing up and down about how E3 is awful and how it must be destroyed? Of course not. Because now you're whining about something you had no direct control over instead of making your game better.
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« Last Edit: July 21, 2007, 08:25:32 AM by ravuya »
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Alec
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« Reply #37 on: July 21, 2007, 09:05:52 AM » |
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Do you then have to give thirty-odd interviews to the press swearing up and down about how E3 is awful and how it must be destroyed?
You have to if you want to be AWESOME.
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moi
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« Reply #38 on: July 21, 2007, 09:14:40 AM » |
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Oh well, the person who supervised the trailer probably thinks that MATRIX IS THE BEST MOVIE IN THE WORLD. They should call this game Too Stupid.
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lelebęcülo
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ssfsx17
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« Reply #39 on: July 21, 2007, 11:44:11 AM » |
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Has there ever been a game that took forever to make that actually turned out good? I mean, I remember how long 3D-Realms had been working on Prey, back in the days when websites with frames were considered cutting-edge web design.
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Bad Sector
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« Reply #40 on: July 21, 2007, 12:07:19 PM » |
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I love Prey
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Impossible
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« Reply #41 on: July 21, 2007, 12:13:55 PM » |
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I heard about this lawsuit in the middle of trying to optimize some retarded code in the Unreal 3 engine, it was pretty entertaining. No beef against Silicon Knights or Too Human though, it could be a pretty decent game.
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PoV
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« Reply #42 on: July 21, 2007, 12:16:52 PM » |
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Has there ever been a game that took forever to make that actually turned out good? Max Payne and Half Life 2 took their sweet time. I loved the Payne. 
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fish
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« Reply #43 on: July 21, 2007, 12:24:02 PM » |
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ocarina of time anyone?
prey was such a let down. it could have been soooo much more. it had sooooo much potential. its a damn shame.
some of the old footage looks better than what we ended up getting. they had a portal gun something like 8 years ago! a portal gun! like in portal!
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PoV
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« Reply #44 on: July 21, 2007, 12:32:28 PM » |
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The whole Prey vs. Quake debacle is when I learned that most designer PR speak is fud.
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