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captainbinky
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« Reply #15 on: November 15, 2008, 04:31:05 PM » |
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My good God - that's hard! :D I like the lighting and what-not though, congrats! 
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agj
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« Reply #16 on: November 16, 2008, 06:17:51 AM » |
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My grand highscore is: 12!
I loved the audio! Game's still freaking hard, but it's an interesting experience. I'm left wondering if there are any surprises if one manages to go beyond a certain point.
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increpare
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« Reply #17 on: November 16, 2008, 07:21:44 AM » |
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My grand highscore is: 12! That's...pretty good! I loved the audio! Oh, thanks. It took me...many many many many hours to get audio stuff working with it ...  I'm left wondering if there are any surprises if one manages to go beyond a certain point.
Stylistically, things don't change radically.
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Corpus
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« Reply #18 on: November 16, 2008, 10:20:13 AM » |
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My high score is... 3 
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Renton
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« Reply #19 on: November 16, 2008, 10:27:11 AM » |
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Hard shit is hard.
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Synnah
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« Reply #20 on: November 16, 2008, 02:04:11 PM » |
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14! I felt such a sense of achievement, as I plummeted to the cavern floor, chased by a white line.
Once the controls made sense to me, I really liked this. It's pretty hard on the wrists, though, what with all the tapping.
Is there only one cavern, then? Thought you were going to add more, and some 'special areas'? Or am I just too rubbish to get that far?
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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increpare
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« Reply #21 on: November 16, 2008, 02:56:35 PM » |
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Is there only one cavern, then? Thought you were going to add more, and some 'special areas'?
The cavern does change in various ways as you progress further. If you're at a score of 14, you've probably not seen any of them though. ( However, don't expect any extra narrative, colours, obstructions, or dancing gnomes).
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« Last Edit: November 16, 2008, 03:16:06 PM by increpare »
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Melly
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« Reply #22 on: November 30, 2008, 04:56:55 PM » |
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Soooo hard. o.o My best is 24. I didn't see any difference in the caves.
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Fifth
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« Reply #23 on: November 30, 2008, 05:40:18 PM » |
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I got to about 20 when the computer started stuttering severely (I blame Vista). I was annoyed that I would get such inconsistent updates on what was going on, but took advantage of the slowed-down state to mash left (I prefer going left) a whole bunch during the pauses. I managed to ride this technique to I think 34? Before I crashed. So I got to see the cavern change a bit.
I really like the resolution/lighting changes with distance. It gives it a creepy, amorphous feel.
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increpare
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« Reply #24 on: November 30, 2008, 07:17:54 PM » |
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I got to about 20 when the computer started stuttering severely (I blame Vista).
I hadn't noticed anything funny like that on osx or xp, and there shouldn't be any reason why things get more processor-intensive later on, so I guess i'm going to have to blame vista as well ... . Anyway, congrats on the 34, whatever the means! I'm not able to get much further than that myself; I don't think I've broken 40 yet... . (also congrats to melly for the 24).
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JLJac
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« Reply #25 on: November 30, 2008, 11:18:58 PM » |
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IT'S FRIGGIN' IMPOSSIBE!
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mrfredman
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« Reply #26 on: December 01, 2008, 09:16:50 PM » |
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Very cool style, but I had a bit of trouble getting the hang of it due to the lack of reference points in the background. When its just blue with the white in the middle you can't tell where you are going. Maybe just some tiny pixels here and there in the blue so you can get a sense of speed. Bug I enjoyed it nonetheless, simple and elegant.
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« Last Edit: December 01, 2008, 09:30:14 PM by mrfredman »
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Synnah
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« Reply #27 on: December 02, 2008, 01:19:36 AM » |
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Okay, I'm going to keep trying for a high score in this. 14 simply isn't good enough.
34 to beat!
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"What's that thing at the end of the large intestine? Because that's exactly what you've done here." - Ray Smuckles, Achewood. My music. Will compose for free!
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increpare
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« Reply #28 on: December 02, 2008, 06:54:56 AM » |
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Very cool style, but I had a bit of trouble getting the hang of it due to the lack of reference points in the background. hmm; interesting - it hadn't occurred to me that this might be a problem. I don't think I'm going to change anything about the original (the aesthetic has sort of set now for me, and I'm reluctant to change it), however, fwiw, I'm half-working on a sequel at the moment (though development is currently suspended), and that should deal with your issues:  And: good luck Synnah!
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« Last Edit: December 02, 2008, 07:01:29 AM by increpare »
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Graham Lexie
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« Reply #29 on: December 02, 2008, 01:43:09 PM » |
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Ahaha it just occured to me how confusing it would be if pushing up and down switched your 3rd(or higher, of course) derivative instead of 2nd. I wanna try that now.
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