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TIGSource ForumsCommunityDevLogsBetelgeuse
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Author Topic: Betelgeuse  (Read 76492 times)
08--n7.r6-79.84
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« on: October 01, 2013, 02:05:13 AM »


Space exploration + procedural generation + top-down shooter






The main idea of Betelgeuse - redefining genre of space roguelike (Starflight, Prospector, Approaching Infinity) in direction of furious, arcade shooter.
Player will be travel on his spaceship and will visit planets and stations with random generated content. Big war had just ended and player is an mercenary of "Corporation" (temporary name), his main mission - find genetic human. Human as biological species disappeared as a result of war, now in galaxy live only artificial people, robots and some aliens; player is free to choose any job (as secondary quests) and go anywhere in galaxy for his searching of genetic human.


But gameplay will not so pathetic and pathos - arcade, fun, oldskool shooter, kill more enemies to get more coins to level up weapons and buy more stuff!

art: 08
code: Yanrishatum (Haxe) / Otsego (Unity)
music: Vortex Dweller / ShinnyMetal
sound: ShrackAttack










« Last Edit: November 09, 2014, 12:22:19 PM by 08--n7.r6-79.84 » Logged

Skydsgaard
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« Reply #1 on: October 01, 2013, 02:52:34 AM »

Hand Money Left Shocked Hand Money Right
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Ant
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« Reply #2 on: October 01, 2013, 03:14:54 AM »

Alien Breed

oh god yes

your spriting is awesome as always  Hand Thumbs Up Right
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rundown
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« Reply #3 on: October 01, 2013, 12:18:46 PM »

I will be following this! Can't wait to see some gameplay.
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karlozalb
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« Reply #4 on: October 01, 2013, 12:21:24 PM »

Quote
Alien Breed + NES restrictions + bizarre setting

Fuck yes :O
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08--n7.r6-79.84
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« Reply #5 on: October 02, 2013, 01:30:27 AM »

Guys, thank you! Really glad you like it ^__^

I will be following this! Can't wait to see some gameplay.

If I have more free time, I'll show gameplay in coming days. I have a game prototype, but still need to done test map.



Some new stuff:

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ShinnyMetal
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« Reply #6 on: October 06, 2013, 10:21:20 AM »

Time to get good at chiptunes, baby!
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ShrackAttack
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« Reply #7 on: October 06, 2013, 11:41:55 PM »

Yeah, let me know if you want any sfx help Wink
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08--n7.r6-79.84
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« Reply #8 on: October 08, 2013, 09:00:32 AM »

Time to get good at chiptunes, baby!

Ooooooh yyeeeeeeeeeaaah, baby!  Evil

Yeah, let me know if you want any sfx help Wink

Ofcourse I want it! Will wrote you today in skype ^__-
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08--n7.r6-79.84
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« Reply #9 on: November 02, 2013, 07:25:39 AM »

Bump with small update - picture, which can explains basic rules of gameplay.:



(and x2 pixel's version)

I'm not going to talk about it now, because in a hurry, but I would like to say big thank you (again) to guys from Mockups topic for help with pixels - cirpons, Geti, alex pang, terri, lee  Beer!
Gameplay video still in process, i hope will show it on next week.



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« Reply #10 on: November 02, 2013, 09:21:10 AM »

so cool, I love the little flashing screens
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08--n7.r6-79.84
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« Reply #11 on: November 03, 2013, 03:26:19 AM »

so cool, I love the little flashing screens

thanx! ^__^
player will be able to download various information from these computers, such as a map of current floor or something about story of world
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Whiteclaws
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« Reply #12 on: November 03, 2013, 04:41:45 AM »

 Epileptic
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Spennerino
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« Reply #13 on: December 17, 2013, 01:44:10 PM »

This is beautiful. Absolutely love the pallet. Following Smiley
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08--n7.r6-79.84
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« Reply #14 on: December 26, 2013, 12:32:32 PM »

Spennerino, Whiteclaws,  Beer!



Allright, random stuff from Robotz development!

Doors, keys and map:



Shop! Behind this door with $ sign:





Random system for maps with only 4 ingredients, like this:

0 0 0 0 0 0 0 0
0 2 0 0 0 0 1 0
0 2 0 0 1 0 0 0
0 2 2 0 0 3 3 3
0 0 0 0 0 3 3 3




And that is all for now  Gentleman
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SolarLune
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« Reply #15 on: December 26, 2013, 01:08:25 PM »

Looking cool so far! I think some more hue changes would be nice (it's all blue / purple right now). Keep up development!

EDIT: Do you plan to have the rooms scroll, or will each room be one screen large?
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clockwrk_routine
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« Reply #16 on: December 26, 2013, 02:33:38 PM »

sic your work is super nice, i love how those guys crawl out of the hatch.
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08--n7.r6-79.84
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« Reply #17 on: January 17, 2014, 08:55:53 PM »

Do you plan to have the rooms scroll, or will each room be one screen large?

Maybe, at this moment no any scroll in game.

keo, thank you!







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sidbarnhoorn
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« Reply #18 on: January 18, 2014, 02:10:46 AM »

Awesome :-)
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Siddhartha Barnhoorn
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Composed music for the games Antichamber, Out There, The Stanley Parable, Planet Alpha...

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« Reply #19 on: January 18, 2014, 03:25:26 AM »

looks lovely, i keep an eye on this
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