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891112 Posts in 33521 Topics- by 24766 Members - Latest Member: karlari84

June 18, 2013, 11:15:04 PM
TIGSource ForumsDeveloperTechnical (Moderators: Glaiel-Gamer, ThemsAllTook)Using Musagi in C#
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Caspiel
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« on: November 12, 2008, 10:45:36 PM »

I've recently started making a game in C#, and a bit of a problem I have right now is music. The extent of my knowledge in using sound in C# is the SoundPlayer object, which only seems to accept wave files. I decided that Musagi would be good for creating music, since I've heard a lot about how useful it is, but I don't even know where I would begin getting a Musagi music file to work in C#. I would really appreciate it if someone could give me some advice on this.
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Skofo
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« Reply #1 on: November 12, 2008, 10:59:40 PM »

I've recently started making a game in C#, and a bit of a problem I have right now is music. The extent of my knowledge in using sound in C# is the SoundPlayer object, which only seems to accept wave files. I decided that Musagi would be good for creating music, since I've heard a lot about how useful it is, but I don't even know where I would begin getting a Musagi music file to work in C#. I would really appreciate it if someone could give me some advice on this.
Hmmm, is it any similar to mod music, file structure-wise?
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If you wish to make a video game from scratch, you must first invent the universe.
Caspiel
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« Reply #2 on: November 12, 2008, 11:37:34 PM »

Hmmm, is it any similar to mod music, file structure-wise?
Uh...mod music...that's, er...*shuffles off to Wikipedia*
Ah. Wikipedia says "Module files store several patterns or pages of music data in a form similar to that of a spreadsheet." I'd say that Musagi is similar to that, yes.
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Ivan
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alright, let's see what we can see

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« Reply #3 on: November 12, 2008, 11:38:58 PM »

See if Dr. Petter gives you the source for it. I used SFXR's source code to play back the SFS samples that it creates, so you might be able to do the same thing.
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« Reply #4 on: November 13, 2008, 01:57:14 AM »

drpetter said he has a DLL for it, and all you have to do is contact him if you want it.
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Caspiel
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« Reply #5 on: November 13, 2008, 02:20:00 PM »

Really? In that case this should be a lot easier than I was expecting...thanks for the help.
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