It has been a lot of time since the las update and a lot of work have been done since then, so I'll try to be short.
The game is going fine, and after summer I hope to finish it and publish it on Steam. It has been already greenlighted some months ago.
I wanted to launch on the first half of 2015, but some issues made it impossible, also, I wanted to polish the game as much as possible, and the game is just in that point of polishing. After some shwocases and test the user understand the levels, and can play them easily. At this time it will take about 4 to 5 hours to complete all the puzzles of the game, but I want to add some more to have the more complete experience you could find on the game.
So what's been done since November?
- Added more levels
- Tweaked and polished all the game levels (at this time, 34)
- Made the floating texts more noticeable
- Improved the respawn system. Now it takes two seconds to restart the level. Before that we had to reload all the level, taking up to 15 seconds
- Improved the level selection maps. It has been difficult to find a nice experience without breaking the system map concept
- Some beta test and showcases to test the game against real players
- Camera shake effect for explossions
- Coded the wormhole colors, so you can figure out where they'll bring you
- Added intro - outro animations to each level
- Smoother camera movements
An here are some images from two of the newest levels
And also a