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1) If this game is going to have "Easter Eggs" and/or References to other games?
2) Is this game going to be ONLY Singleplayer? Or are you planning to move into Multiplayer once all bugs and such are out?
3) How much will the game be for Alpha, Beta, and/or Release?
Yep, that's exactly what I meant by overworld locations. Some will be significant locations like bosses, towns, roads, farms etc and some will be small, semi-permanent locations like hunter's camps, wolf packs, bandit roadblocks. I want to avoid the seas entirely for now, at the moment they're treated like a border.
There will be sleeping though not too much of it, it'll allow the game to catch up on simulations it needs to perform without pegging the CPU during regular gameplay.
It might have easter eggs but I'll be focusing on my own content for now. It'll be balanced for single-player but multi-player is a possibility if enough people want it. Not sure of the pricing yet, it'll probably stay in alpha for a good long while, while content is created though.
No worries, I understand as a developer myself. Still though, it's pretty sweet even in its early stages. I imagine it'd absolutely rock with that juicyness from the head bobbing and sword swinging. Going to be following this project for sure!
Played with head bob, it's hard to figure out a good speed/value.
Also improved the pathfinding so that AI can path between chunks as well as within chunks, allowing them to find their way to almost anything on the map. It's hard to take a screenshot of that though