Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1411433 Posts in 69363 Topics- by 58418 Members - Latest Member: Pix_RolleR

April 20, 2024, 06:18:57 AM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityDevLogsGuild of Dungeoneering [now out on iOS and Android too!]
Pages: 1 2 3 [4] 5 6 ... 22
Print
Author Topic: Guild of Dungeoneering [now out on iOS and Android too!]  (Read 88735 times)
gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #60 on: November 24, 2013, 12:57:02 PM »

And now a little look at the hero sprite. This will change depending on what items he has found and equipped in the dungeon. Here we can see him with nothing, and then with a few different weapon/armor variations..

Logged

mrBlack
Level 0
***



View Profile WWW
« Reply #61 on: November 24, 2013, 01:12:02 PM »

The new look is coming out great.

I can't wait to play the next version!
Logged

Website: Pirency
Dev Log: Lejendary Dev Log
gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #62 on: November 24, 2013, 02:37:11 PM »

Oh, and some monster sprites!

Logged

gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #63 on: November 25, 2013, 06:34:29 AM »

More monster sprites! I love posting art  Kiss

Logged

gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #64 on: November 25, 2013, 12:38:46 PM »

And even more!

Logged

happymonster
Level 10
*****



View Profile WWW
« Reply #65 on: November 26, 2013, 12:34:05 AM »

Looks very good, I think you've found a style! Smiley

Have you tried coloured versions as well? Wink
Logged
gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #66 on: November 26, 2013, 08:26:36 AM »

So far no colour - but we may experiment with it (carefully). This is what the UI mockup is looking like (don't have all of this ingame yet)

Logged

FlukeXP
Level 0
**



View Profile
« Reply #67 on: November 26, 2013, 10:37:27 AM »

wow that is very very nice.  Great style.
Logged
gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #68 on: November 26, 2013, 02:35:11 PM »

Update: Nov 26th

Changes since the last version
- HOPE and DREAD cards can have a cost now. You need to spend the appropriate amount of dread/hope to play the card. You gain hope by beating monsters, while dread goes up more and more over time.
- put new logo into title screen
- dragging to scroll the map now only starts once you move at least 10px (so clicks where you move 1-2 px by accident while the mouse is still down do not count as tiny drags)
- put graph paper style background in

--> Try it here (flash) <--
Feedback very much welcomed!



Will be including more art in the game next (hopefully hero sprite, monster sprites and card art) as I'll be demo'ing the game at an indie event in Dublin on Friday night..
Logged

gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #69 on: November 27, 2013, 04:25:16 PM »

Update: Nov 27th

Changes since the last version
- new super nice title screen
- added basic hero sprite (no dressing up yet)
- (behind the scenes) packaged up as AIR installable app to demo from on my laptop

--> Try it here (flash) <--
Feedback very much welcomed!

« Last Edit: November 27, 2013, 04:30:41 PM by gambrinous » Logged

gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #70 on: December 01, 2013, 12:51:09 PM »

I got to demo Guild of Dungeoneering at an Irish indie game event called State of Play last friday. Here's a short video of me explaining how it works:



Logged

LogicBugs
Level 0
**


View Profile
« Reply #71 on: December 01, 2013, 12:59:43 PM »

This concept is really cool.  I like the art and feel of it.  Consider possibly having the next 3 or 4 tiles available visible, so you can plan ahead a little bit, but still ultimately are at the mercy of what comes your way.  Reminds me a bit of "Escape" the board game.
Logged
Drunken Monkeys
Level 0
**


Drunken Monkey (Kevin)


View Profile WWW
« Reply #72 on: December 03, 2013, 01:54:35 AM »

I put down some money for the pre-order, would love to see where this goes.
Logged

gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #73 on: December 03, 2013, 02:50:10 AM »

I put down some money for the pre-order, would love to see where this goes.

Thank you!  Gentleman You are my 8th customer Smiley
Logged

DrunkDevs
Level 1
*


Drink beer and make games


View Profile WWW
« Reply #74 on: December 03, 2013, 10:12:24 AM »

So far no colour - but we may experiment with it (carefully). This is what the UI mockup is looking like (don't have all of this ingame yet)



I absolutely love the look of this mockup. This new art direction was a fantastic idea.
Logged

Want more Drunk Devs?
DrunkDevs.com / Facebook / Twitter

Current Devlog:
Kegbot
gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #75 on: December 03, 2013, 11:54:05 AM »

I've added the game to IndieDB and I am hoping to get into their Top 100 indie games of 2013. If anyone would kindly spare a vote here I would much appreciate it:
http://www.indiedb.com/games/guild-of-dungeoneering

It's the red 'vote for this game' button in the green band just above the screenshots.
Logged

Vaxx
Level 0
**


View Profile
« Reply #76 on: December 03, 2013, 12:42:10 PM »

I tried this a few times now throughout the development process but I find it quite hard to enjoy. The main concern I have is that the actual gameplay is rather slow. Picking cards, build and place stuff, watching the hero make random comments and move feels like forever to me. Concerned

Also the hero seems to move at random and I have a hard time get him out of dead ends and back into the "action". Maybe he should be attracted by enemies and stuff laying around.

On the other hand the art direction is really nice and the colorless style fits perfect. Hand Clap
Logged
gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #77 on: December 03, 2013, 12:49:59 PM »

Thanks for the feedback Vaxx. I'm not sure the gameplay is ever going to be hectic or fast paced - but hopefully it will be a lot more fun, and soon. I think when I knock off the next few things on my TODO list it's going to start coming together..
Logged

Recs
Level 0
***



View Profile
« Reply #78 on: December 03, 2013, 03:35:58 PM »

tracking.

Logged
gambrinous
Level 4
****


Indie Game Developer


View Profile WWW
« Reply #79 on: December 06, 2013, 02:37:30 AM »

Guild of Dungeoneering is a nominee for the Indie Dev Grant that comes with this indie bundle: http://bundle-in-a-box.com/

So if anyone's picking that up, I'd appreciate a vote for Guild of Dungeoneering!
Logged

Pages: 1 2 3 [4] 5 6 ... 22
Print
Jump to:  

Theme orange-lt created by panic