Hello, my name is Anton Drebot and I have a small team making a game for a while.
It’s a very simple game. Collecting stars, overcoming obstacles, hurrying up to the exit – everything is pretty usual, except one thing. There are two heroes and they’re inseparably connected. Wherever the former goes, the latter copies everything like a reflection in a mirror. And this turns the game from the ordinary arcade into a puzzle.
Every level is a problem to solve. Heroes must arrive to their heart pieces simultaneously; the pieces are scattered on both sides of their bewitched world. The spell will be broken and the lovers will be together! But not for a long time – until the next level.
The game's name was inspired by the moment when heroes find their hearts simultaneously. The pieces reunite and so Heart-to-Heart appears. But the goal is not so easy to reach. One wrong step and the hero falls into the pit. So to complete the task you need to displace heroes relative to each other with the help of the walls of the labyrinth.
Running animation close-up
There are several worlds in H2H. Each world has it's own set of puzzles with unique set of logic elements. Moving platform is one of such elements for the first world Yellow Stone.
One former's step from cell to cell equals the whole latter's ride by the moving platform. And it doesn't matter how far the trip is.
So here is in the example we can see that the 5-cell distance from left to right for the princess equals only two cells for the prince.
Simple level example:
Some GIFs with gameplay.
That's how controls work.
You touch the cell you need. The character goes to the cell if the movement is available (the cell colors with green). Mirror movement will be applied to the second character.
If it's not available - the cell colors with red and the characters stand still.
Characters will not move until you release the finger.
The level with three touches:
Platforms: iOS, Android.
More about
Heart2HeartIf you like the game please like it on
facebook =)