First of all, people on this forum often get offended when people join and immediately post their game in Feedback, because it seems like they are 'pimping' their game.
Secondly, both your links seem to be broken. The link to yoyogames results in a page that says 'you do not have permission to edit this message' and the download link is just miswritten. I managed to extract the correct download link, though:
http://www.filefactory.com/file/572a22/n/ouat.zipDespite all that, your game looked interesting, so I tried it out.
First of all, I liked the presentation a lot. The music and the simple, surreal graphics gave it a very interesting atmosphere. I didn't like the text at the beginning - it seemed quite superfluous, but then again, I didn't really understand the game as a whole all that well.
Which brings me to my next point, which is that it was difficult to understand what was going on. I assume that's what you're aiming for, but it really is very esoteric. I never could work out what my goal in the game was, or how various events connected to each other. Once, the game progressed to the next level apparently without any input at all, but that might have been because I was skipping backwards and forth a bit by then.
Which brings me to my next point, which is that the debug controls cause the game to break down rather severely. I got a lot of error messages after skipping back and forth a bit, although I could always choose to 'ignore' them and eventually they would go away.
Ultimately I was intrigued by the game, but it seemed set against allowing me to unlock its secrets. Skipping forward, I saw several alternate endings that were nothing like the story I had followed, and I wondered how to reach them, but I didn't feel inclined to go back and try to do things differently, because I had no idea what it was I had done the first time. I hadn't made any rational choices in the game, so I wasn't able to make different choices to search for different endings.
I also think that (without the debug keys) it's too hard to replay the game. Once you get an ending, you have to exit the game, start it up again, and watch the tiresomely slow writing at the beginning all over again. It would be better if you could go directly to the start of the actual gameplay.
Keep working on it and I think this game could be really good.