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891359 Posts in 33540 Topics- by 24777 Members - Latest Member: Amy

June 19, 2013, 02:57:07 PM
TIGSource ForumsCommunityCompetitionsOld CompetitionsCommonplace BookVerge (27 Life and Death) [FINISHED]
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Author Topic: Verge (27 Life and Death) [FINISHED]  (Read 68092 times)
xerus
Vice President of Marketing, Romeo Pie Software
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kpulv

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« Reply #225 on: February 19, 2009, 02:25:54 PM »

hellz yeah
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JimmyDYH
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« Reply #226 on: March 08, 2009, 02:04:10 PM »

Does it run slow all the time or does it run slow when the fire particles are on the screen?  I tested it on my old laptop and it seemed rather smooth -- I tried to optimize it as much as possible (except for my stupid fire particles) but I guess I can only do so much.

Don't worry, it's an issue that seems to occur in Game Maker games especially on my computer, I just tried Verge on someone else's computer and the game ran fine and smoothly there!

My own computer is an old laptop, so I'm going to search for updated graphics drivers, I suspect my drivers don't support some feature of Game Maker.

I just wanted to tell that I found out how to increase the speed on my computer. I updated DirectX and reduced the debug output (which I use when I develop games), and remembered I had to try some Game Maker games that had been running slowly, so I tried Verge again and now it runs much more smoothly.

And I can tell for sure you have a really good feeling in the jump movement.

(I looked at the debug output and it was about the Direct3D viewport and a render target, which seems like a Game Maker bug, so maybe only the makers of Game Maker can fix it in the future.)
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JoeHonkie
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« Reply #227 on: April 21, 2009, 08:45:43 AM »

Great idea.  Awesome.
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xerus
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kpulv

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« Reply #228 on: October 26, 2009, 06:03:22 AM »

It's been awhile.

http://www.kylepulver.com/downloads/verge1.1.zip

Some updates have been made.  No new content, sorry : (

Quote
* 1.1c (10/26/2009)
 - Still compo version of the game. Sad
 - Added Level Select.
 - Tweaked some needlessly difficult areas.
 - Changed the ending.  (Still kinda weird!)
 - Eased up on the spikes in some spike tunnel areas.
 - Tweaked the graphics in the underworld areas.
 - Added more audio.
 - Changed enemy placement slightly.
 - Added fullscreen mode. (F4)
 - Changed "Shake off!" graphic.
 - Made Soul Suckers easier to detatch.
 - Adjusted parallax background slightly.
 - Got rid of the timer on the hud.
 - Scrapped the pixel font.

I started making Verge about a year ago... jeez.  How time flies.
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