played for half an hour, scored 270k top. impressions:
Wow, that's a pretty good score!
* my eyes!
tho
Haha - I remember that game!
* is my hitbox a wobbling and swaying triangle too?
No, it's just a small circle of constant radius, which will always lie within the wobbling triangle.
* music drowns out powerup-picking sounds so i have to look at my ship when i'd rather look at all the bullets flying at stationary me
This is a good point - I'll see if I can increase the volume for that specific sound. I didn't want the sound effects in general to be too loud, but that one can probably be increased in volume.
* i get into the habit of holding the attract button for an instant when passing right over a powerup. superfluous
I suppose this is true when your attract radius is small, but with a large "attract" parameter, you can draw powerups from all over the screen.
* some bosses love to hug the bottom of the screen
* some bosses are too erratic and fast to avoid
I'll look into add some other variation to the boss AI (for those cowardly ones who avoid you the whole time), and also ensuring that they don't get "too fast."
* smoothly fluctuating speed of my ship prevents me from getting the feel of it
I'm not sure if I'll change this one. Though I do see your point, I personally like how the "speed" parameter changes the gameplay style.