Hello!
My first indie game Boss 101 is wrapping up and on the FGL auction block at the moment. I'll be putting up a post-mortem but wanted to put info I made plus a link to the game. From there you can play the latest and even use a debug mode to jump around.
Here's the link but you won't be able to see it unless you are a registered FGL member.
Please wish me luck and read on if you want more info!
Boss 101 was a labor of love. After my last company shut down I decided to go my own way and make games myself. My experience is mostly in console and PC titles. That said - I have HUGE respect for those who sit down and hammer out games with small teams. It's a feat to say the least! Coming from teams of over 200 I have seen INCREDIBLY impressive work done here and other places which rivals or exceeds what multi-million dollar budgets have gotten.
So check it out! The latest is below and I will be posting more soon.
Boss 101 OverviewBoss 101 is an arcade action adventure with you taking the role of Max, a teenager with a jetpack, in order to save the world.
The game is designed around the concept of short arcade rounds that reward the player with cash for upgrades and hats, fun and funny dialog, cool music and a constantly evolving sense of adventure to keep them coming back. You will fight robo-animals, samurai, aliens and DINOSAURS! You heard right!
Major Features:101 levels across 9 worlds - you travel across the globe and into space as you battle your way to the final boss.
Branding - I will work with you to make sure your site gets maximum exposure in the game! Want custom stuff? Let's talk!
Procedural Bosses - You, the player, get to roll your own boss to fight. As you progress you face more bosses "mixed" from earlier levels
Cash and Upgrades - beating levels and bosses earns you cash for one of five major upgrades in the game. Including Super Max mode!
Customize your player with Hats - the player can outfit their character with 50 different hats, each of which grants one or more special powers like earning extra money per shot, doing more damage, health boost, damage reduction and speed boosts
Multiple powerup weapons during the rounds - rocket launchers, laser rifles, health powerups and the dreaded fist pistol are a few of the weapons you will see.
Tons of dialog - each level features procedurally picked dialog between Max, STEVE (his jetpack) and the boss of the level. Subsequent returns to your command center also feature changing dialog to move you along with the story and help you understand what has been happening. Yes - there is an end cinematic too!
Fully orchestrated Soundtrack - each level and game screen has an orchestrated score to help drive home the AWESOME adventure the player is on.
Boss 101 and sequels - this is also meant to be the start of a series of games centered on Max and the jetpack. In fact plans for the next installment are underway and I am more than happy to work with any sponsor on the idea of a continued series.
Please feel free to leave a message in the forum or contact me via PM with any questions you may have. I would love to hear from you and I am open to comments or suggestions.
-Tim
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