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TIGSource ForumsCommunityDevLogsSpooky Heroes : Released on Steam !
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Author Topic: Spooky Heroes : Released on Steam !  (Read 5886 times)
Daedolon
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« on: November 10, 2013, 08:19:13 PM »

Hi all !

Edit : Steam page here !

I would like to introduce the new game I'm working on named Spooky Heroes. The game in short :
- Several unique heroes. each with 4 unique powers.
- Story & Survival modes
- Boss with unique tactics
- Quests & rewards
- Money & useable objects
- Day & night cycle, more dangerous by night, but more rewards
- Traps here and there
- 2 players in local
- Gamepad support
- Windows/Linux/Mac support

Here is a preview of the game :


Website : http://www.spooky-heroes.com
Facebook : https://www.facebook.com/pages/Gaweb-Studio/496864437078250
Twitter : https://twitter.com/GawebStudio

There is an alpha available on the website but I need to update it with the latest version.
http://spooky-heroes.com/Spooky_Heroes.zip

Some bugs already found by testers :
- Dodge not dodging properly sometimes
- Light problems for the ghost boss

I'm currently working on adding new basic attacks move, improved graphics and including sounds. (a lot to do !)

Any feedback is welcomed !
« Last Edit: June 23, 2016, 11:34:09 PM by Daedolon » Logged

Daedolon
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« Reply #1 on: November 18, 2013, 08:12:00 PM »

Version 0.2 out !

What's new ?
Graphics :
    Improved graphics
    Parallax effect added to background

Gameplay :
    Added charged attack
    Added 3rd hit combo
    Added finisher move when ennemies are knocked down

Misc :
    Added customizable keyboard
    Added message to enable gamepad
    Reviewed dynamic tutorial

Bugs
    Corrected a bug when player died during a boss, events would no longer trigger.

Try the alpha :
http://spooky-heroes.com/download/
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Daedolon
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« Reply #2 on: November 22, 2013, 12:56:04 AM »

Hey all !

Some news about the game !

- New vehicle : the boat

- First underwater stage : the river

- New building : the bank
- New stuff : torches with saved state


More explanations on the website !
http://spooky-heroes.com/new-game-mechanisms/
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Rat Casket
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« Reply #3 on: November 22, 2013, 06:06:32 AM »

So its a platformer with a lot of RPG elements it seems like? Quests and what not.

Is there a level structure like a traditional platformer or how does that work? Looks cool though!
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Daedolon
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« Reply #4 on: November 22, 2013, 06:52:42 AM »

I'm not sure what you mean by level structure.
The game level uses the same system as a Megaman or a Super Mario. Several stages with different sizes, each of them unique.
Those stages will be selectable on a world map, also like the Super Mario. You will unlock each stage by following the story mode.

Some of those stages are villages where you will be able to buy items to help you and to unlock quests to get money reward.
Items are inspired by RPG elements such as Final Fantasy. There is the phoenix feather giving you one auto revive should you fall during your adventure. I will include more unique items such as an item for water breathing, making underwater stage easier, and a portable torch, giving more light during nights. The player will be able to choose in the villages which item he needs depending on what he wants to do.
However, there will be no experience for heroes nor level up. Each hero already has all his powers available right at the start.

There will also be a survival mode, much like the Shank 2 survival mode, where players must survive waves of monsters and bosses, all coming from the story mode.

Hope that answer your question !
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Rat Casket
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« Reply #5 on: November 22, 2013, 06:56:18 AM »

Yeah I was just wondering if you play through levels in order, if it had a world map structure like Super Mario World. I guess I should have just asked that...
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Daedolon
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« Reply #6 on: November 22, 2013, 07:04:23 AM »

Ok, so I guess my previous reply should have answered this question :p

Another thing I did not mention above is that quests will make you go back to a previously played stage but with some new events on the stage. There will be different kinds of quests, also inspired by RPG elements (not exhaustive list) :
- Collect items under a certain time
- Escorts
- Ambush
- Seek & Destroy
- Races

That should give enough variety for the game not to be too repetitive.
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DanDecarlo
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« Reply #7 on: November 22, 2013, 10:35:08 AM »

I tried the alpha version, but I can't get past the tutorial screen(the dialog won't go away) on windows 8. Did I miss something or is that a bug?
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Daedolon
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« Reply #8 on: November 22, 2013, 07:17:38 PM »

I'm still having problems configuring the keys for the dialogs depending on some cases. I'm still changing them in the new version.
To close the tutorial, one of the basic buttons should do it. Try to attack (default R), jump (default W) or use buttons (default U).

The dialog for the characters selection, bank panel, quests explanations and quests selections also has different keys to close it (but always a basic one), it will be corrected in next version to make it normal for all (jump to accept and use to close).

Sorry about that !
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Rat Casket
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« Reply #9 on: November 24, 2013, 09:54:04 AM »

Your default keys are R, W, and U? Are you high?
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Konidias
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« Reply #10 on: November 24, 2013, 11:19:07 AM »

Your default keys are R, W, and U? Are you high?
I'm staring at my keyboard trying to figure out what alien hand I'd need to use to reach these keys comfortably.
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Daedolon
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« Reply #11 on: November 24, 2013, 08:14:02 PM »

The W is to jump, using WASD to move, I thought it would be the easiest way to move, and since at the moment, there is no "going  top action", W is not used, so instead I linked it to the jump action.
then there are the three basic buttons :
T to attack (not R sorry, made a mistake)
Y to interact
U to use equipped object
Meaning you have your left hand on WASD and your right hands on RTY.

But keys are customizable so that shouldn't be a problem for players.
And a platformer is much more enjoyable with a gamepad, which is what I based the controls on anyway. A to jump, X to attack, Y to interact and B to use.

As stated, I'll review the configuration since it's not smart at all at the moment.
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Daedolon
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« Reply #12 on: December 02, 2013, 02:23:24 AM »

Hi all !
Some news about the game (original here):


- Water elemental in sight as well as the underwater timer. Find air pockets before drowning!



- If you're not a good swimmer, use the boat. But beware goblins ambush and barricades ! Blast through them with your canon !



- And here is a quick glance at the first mountain stage


Next public version should be available by the end of the week.

Stay tuned !
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Daedolon
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« Reply #13 on: December 10, 2013, 03:51:07 AM »

Hi all !

It took me more time than expected but here is the new version.





Download : Windows V0.3

What's new ?
Content  :
  • 3 new stages
    • River
    • Mountain
    • Mountain Village
  • 4 new ennemies
    • Water elemental
    • Plant spitter
    • Plant spreader
    • Orc
  • 1 new boss
    • Plant Queen
  • 1 new building
    • The bank
  • 1 new quest
  • 2 new mechanisms
    • Underwater
    • Bumpshrooms
  • 1 vehicle
    • The boat
Gameplay
  • Food can be carried and used later as a normal item
  • Red potion removed
  • Optimized monsters spawn
  • Doubled heroes max life
  • More stuff I can't recall at all !

I'm currently looking for beta tester to try the game and point out any bug encountered.
Besides this, there are also answers I would need :
  • How long did you need to finish this version (when reaching the 2 village) ?
  • How about the difficulty ? Is it too hard or too easy ?
  • What do you think of the current boss ?
  • Who's your favorite hero so far and why ?

If some people would be so kind as to answer those, it would help me greatly to improve the game.
Important notice : I know stages lack a lot in content and decor, they will be added later on. Bosses design will also be reworked later on.

I'm currently working on the next champion, the summoner as well as its own quest.

More information later in the week !
« Last Edit: December 10, 2013, 04:00:29 AM by Daedolon » Logged

udellgames
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« Reply #14 on: December 10, 2013, 04:04:35 AM »

Hi, I really like the aesthetic in action in these screens. I haven't had a chance to play yet, but I'll definitely give it a go when I do!

One thing I'd like to see changed is the amount of contrast in the image. It seems too strong and cartoony for my eyes. Maybe experiment with slightly weaker blacks and whites (and I'd recommend shading the world using dark blues / purples and light yellows / oranges instead of white and black (shadows and lights just aren't these colours outside of a scientific facility on the moon) - this might help)

Otherwise it's looking cool!
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Daedolon
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« Reply #15 on: December 10, 2013, 06:06:22 AM »

Hey, thanks for the tip.
I'll modify this to make it less flashy.
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Daedolon
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« Reply #16 on: January 29, 2014, 07:07:41 AM »

Yop all !

Almost 2 months without news. Quite busy lately but I'm back !

The new 0.4 version offers quite a few novelty :

2 new heroes :
- Summoner : Has8 summon points and can summon elementals. By casting the same spell, if the elemental is alive, he becomes stronger and unlock powers. The max level is 5 meaning a summoner can have 4 elementals lvl 2 or 2 elementals lvl 4 or any combination reaching an amount of 8 summon points.
- Mage : Has all elemental powers (except lvl 5 powers) and his lvl 5 power allows him to switch between elements.

2 new enemies :
- Air elemental : Zap, Slow, Speed et Storm
- Fire elemental : Fireball, Fire walk, Fire shield, Flame thrower

2 updated enemies :
- Earth elemental : Rock throw, Body slam, Body crush, Boulder crush
- Water elemental : Ice ball, Ice spikes, Ice shield, Mass heal

1 new boss :
- Minotaur : Beware his charge and axe !

1 updated boss :
- Plant Queen: Each head is now separate and has its own life.

2 new stages :
- Mountain 2 : Classic stage with new trap
- Maze : Find the good lever order to escape from the maze

1 new trap :
- Fire spitter :  Throw fireballs.

2 new mechanisms :
- Pressure trap : Trigger a trap when the player steps on it.
- Falling platform : The platform falls when a player steps on it and goes back to its original position when the player leaves it.

Controls :
- The "Jump" key on the keyboard has been separated from the "Up" key to avoid control problems.
- The "Jump" key now enables all panels in game (quest, map, discussions, tutorial...).

Optimization :
- Animations have been reviewed to lighten the game size.
- Monsters are now disabled when outside of the screen for more than 5 sec, to optimize game performances.
- Summons are now teleported back to their summoner when they are out of screen for more then 5 sec.

Bug corrections :
- Quest "Rheumatisms" has been corrected (The 3 plants were at the stage entrance)

And many more stuff I forgot about !

Download the new version by clicking here !

Once more, stages are quite empty, I'll fill them later. Also, more quests will be added later to extend game lifespan.

Have a nice day !
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Daedolon
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« Reply #17 on: January 29, 2014, 09:47:27 PM »

A few previews of the novelties

The summoner and its elementals:


The mage and its 4 elemental colors:


The minotaur :
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Rat Casket
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« Reply #18 on: January 30, 2014, 06:15:19 AM »

Good lord thats a lot of updates. I will definitely download the new build when I get home.
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Daedolon
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« Reply #19 on: February 15, 2014, 02:35:09 AM »

Hi all !

The new version is out !
I decided to add the powers details in the changelog to show readers that the game is a little more than a classic platform game and has many tricks to offer with each characters.

As always, the new version is available on the website :
http://www.spooky-heroes.com/

or direct link : Click here

I'm still looking for testers to check out the game and give me some feedback !

And don't hesitate to follow me on facebook or twitter of you're interested in the game since it'll give me more visibility !

----------------------------------------------------------

v0.5 changelog :

1 new hero :
- Minstrel : Ranged, piercing arrow, charm arrow, stun trap, homing arrows, low life

4 new enemies :
- Triton trident : Melee, weapon throw, thrust, explosion
- Triton harpoon : Ranged, piercing throw, thrust, stun trap
- Assassin : Melee, daggers throw, thrust, stun hit, back stab
- Ranger : Ranged, piercing arrow, damage trap, stun trap

2 new bosses :
- The Eye : Avoid and use his missile against him
- The Ball : Balls bouncing everywhere ! Do not drown !

3 new stages :
- River 2 : Big and slow paced stage. Don't forget to breath !
- Forest 2 : Use wheels and boards to climb to the top !
- Tree : Use the flyform to reach the top ! Beware spikes and fireballs !

1 new vehicle :
- Flyform : Ever wanted to fly ?

1 new mechanism :
- Wheel board : Four boards rotating around a wheel

1 new tileset :
- The tree

11 new powers :
- Weapon throw : Middle ranged attack hurting the first enemy
- Thrust : Middle ranged dash hurting all enemy touched
- Piercing throw : Long range piercing attack hurting all enemies touched
- Stun trap : Place a trap on the floor triggered when an enemy touch it. Stuns the enemy.
- Daggers throw : Double long range attack hurting the first enemy
- Stun hit : Short range attack stunning the enemy
- Back stab : Short range attack with huge damage. Only work from behind (Both characters facing the same direction)
- Piercing arrow : Long range piercing attack hurting all enemies touched
- Damage trap : Place a trap on the floor triggered when an enemy touch it. Hurts the enemy.
- Charm arrow : Long range attack which make the first enemy touched your minion
- Homing arrows : Full scale attack with high damage targeting all visible enemies

Items :
- Can now carry several items at the same time
- Items are now stackable up to 5 of each
- Lowered all items price

Bug correction :
- Corrected a bug when dying while falling, camera would not follow and revive items would bug
- Optimized images once more to improve performance

Misc :
- Can now interact with exits instead of triggering exits on touch
- Added some battle shout to enemies
- Added a few signboards to give boss strategy hint any global hints
- Quest and tutorial panels are now automatically resized to the match the text size
- Increased contrast between foreground and background in forest stages

----------------------------------------------------------

Preview images :
Minstrel :
Triton trident :
Triton harpoon :
Assassin :
Ranger :
The Eye :
The ball :
Flyform :
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