Tiny TrekHello Tigsourcers,
I finally feel like Tiny Trek is at a point where I can share it, So I am going to attempt to keep a Devlog here. Tiny Trek for me has been a labor of love for over a year but in all honesty started in the mid 80's when I finally saved up enough shillings to buy my first game, Starflight. Coolest thing I bought from Radioshack. It came on two floppies and had some crude code wheel for DRM. But it was AMAZING. travel to 100's of worlds, talk to alien races. trade, combat etc. It stuck with me all that time and I was always thought about one day trying my hand at it.
A year ago I was in a holding pattern with three game titles I was working on waiting for art. So I decided to experiment with procedural generation. And during the experimentation something snapped in place and lead me down the road of what is now Tiny Trek.
About the Game The idea behind Tiny Trek is to provide players a never ending persistent universe for player to explore. During gameplay randomly generated episodes are created for players to go through. These bit sized 5-8 minute missions can be thought of the hour long weekly Sci-fi TV shows most of us have enjoyed in the past. Your actions during these missions and regular exploration effect the races you encounter and that will effect future encounters.
For instance, you may locate a plasma trail during interstellar travel. The bridge crew would then ask you if you would like to investigate. If you choose yes, then the game may take you to a ship in distress in an asteroid field, or one that is under attack or has crashed on a planet. From there, your choices affect the rest of the episode. Attacking the damaged vessel will mark you an enemy of that race whereas tractoring them out makes them a friend.
The game is finally at a point where I want to share it with the Internets and I have started a Kickstarter for it as well. If you guys don't mind and are interested I would like to post updates during the remainder of the development period. I plan on the game being complete by end of May 2014. I look forward to any and all comments you guys can share with me, This project as mentioned is truly a labor of love and I want to make it the best I can, and I have valued the opinions here in the past. Thanks for reading.
IndieDB Link:
http://www.indiedb.com/games/tiny-trekKickstarter Page:
http://www.kickstarter.com/projects/2064021040/tiny-trekFeatures-Galaxy is big: And when I say big I mean really big like a never ending Galaxy with stars, planets, nebula and other space phenomenon.
-Do you have that ship in a different color? Yes we can do that with our procedural generation algorithms. Everything from the planets and stars to ships and races is created on the fly. And then to take it step further we provide you tools to edit your Ship and your race.
- Lets fire blue particle cannons full... Engage in battles of one on up to three enemy vessels. Cool thing is with the Mission Matrix, a ship might jump out of battle and you may get the option to chase them, once you catch up you may finish them off or two of his friends might be waiting for you.
-You think they have apples on an alien planet? I don't know if apples will be there, but the idea is that you can explore endless alien worlds and conduct various away missions. Planets will contain unique items that your science officer can scan, and your engineer can collect to bring back to the ship for trade.
-Making Friends will be important: Talk, trade and assisting other spacefarers will benefit you as each race you encounter will store an enemy, neutral or friend status. That will effect how your next encounter with them will be.
-Episodes for everyone! In Tiny Trek we have worked on creating a generator that creates randomized missions or as we call it, episodes. Each episode last around 3-8 minutes on average and include everything from search and rescue, transport, battles and more. Imagine receiving a distress signal, then approaching a ship to discover it's a trap. After defeating them and searching the ship discover that the stranded crew is on a nearby planet. The unique Mission Matrix generates over a 100 different "episode" types and puts them together.
-Stuff is cool... Player will be able to collect and store unique plants, materials and relics you discover on your journey. And trade them for other resources or information.