Hello everyone! For about six months now I've been spending my nights and weekends working on a game about colonizing other planets. Last week I stopped all of my paying contracts so that I could work on it full time, and so it seems like a pretty good time to start posting about it too.Screenshots!
Here's what the game looks like currently:Movies!
Here's the game's trailer
Here's a quick fly-through
from an earlier development build.So what's it all about?
The UnEarth Initiative is a humorous sci-fi sim where Earth is coping with its overpopulation by sending its least desirable citizens into deep space on poorly equipped colonization crafts. The effort is being billed as 'colonization', but in reality Earth's government would be happy to never hear from any of its misfit colonists again. =)
You play as the manager of a colony ship that has just crash-landed on an alien world. It's your job to lead everyone as they build, mine, and explore their new home. And since your ship was filled with misfits, prisoners, and rebels that Earth didn't want, you'll have your hands full keeping your own citizens in line, even before you meet any aliens...
We're looking to strike a balance between building a well defended home, and also sending colonists out to scout around and scavenge resources as part of (potentially dangerous) away-missions. Every world you play on is procedurally generated, so there's no predicting what sort of threats or opportunities you'll uncover...Who's working on this?
There's Peter Hastings
(me), doing code and design, Lesley Mathieson
working on design and story, John Lally
doing our modeling, rigging and animation, and Janice Chu
doing concept art and texturing.
We're all working hard now to finish a playable demo of the game, and I'm going to try and post updates each week about our progress.