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April 24, 2024, 02:53:55 PM

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TIGSource ForumsCommunityDevLogsVagante Alpha 8 Demo
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Author Topic: Vagante Alpha 8 Demo  (Read 76705 times)
cepro
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« Reply #240 on: August 16, 2014, 02:53:00 PM »

Hi I just wanted to say that your game is really cool and has a smooth gameplay. Also great to know that's made with SFML (It's a good library).

Oh also, sometimes when the hero dies its hp hits a big negative number (something like -973). Was it left like that on purpose?

Anyways maybe a simple check in the "damage" function (I assume you have one :D) would fix that:

Code:
/**
 * This entity has been damaged by a weapon/entity.
 */
void Entity::damage(int damagePoints)
{
if(damagePoints >= hitpoints) hitpoints = 0;
else hitpoints -= damagePoints;
}

Keep up the good work!
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clockwrk_routine
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« Reply #241 on: August 18, 2014, 11:40:01 AM »


We're super excited to announce that we've launched a Kickstarter and a new alpha demo!

We've been busting our butts this past month to get this new build out, here's a brief overview of changes:

Local Co-operative Multiplayer - You guys asked for it, well here it is. We were initially going to put this as a stretch goal for our Kickstarter, but realized that we had to put this in no matter what. Grab a friend or three along with some gamepads and explore together!
New Class - If you're a fan of magic, you're in for a treat.
New Area - There's an entire new area for you to die in!
More Stuff - There's new items, spells, rooms, enemies, and more!
Bug Fixes - We appreciate all the bug reports so far, they really do help us fix bugs.
Please consider backing us on Kickstarter so we can continue working on this game full-time. If you can't contribute, just sharing this post helps tremendously.

Many thanks to all of the fans who have been playing/testing Vagante. As always, feel free to send all feedback and/or bug reports to [email protected].

Happy Adventuring,

Team Vagante
« Last Edit: August 18, 2014, 03:18:44 PM by keo » Logged
ANtY
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i accidentally did that on purpose


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« Reply #242 on: August 18, 2014, 12:43:22 PM »

good luck, doods
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christopf
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« Reply #243 on: August 18, 2014, 12:59:30 PM »

yea, good luck!
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Sarge
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« Reply #244 on: August 18, 2014, 01:22:51 PM »

Really glad Sam joined this project.  His music is a great fit.
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[TWEETER]
If it is stupid, but it works, then it isn't stupid.
clockwrk_routine
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« Reply #245 on: August 18, 2014, 06:03:32 PM »

thanks for the support y'all - so far so good, I think.  Might be late to ask but if anyone ha any feedback on our page, could you pm one of us or just me I'll make sure the rest of us gets it.

also if anyone has any tips - we'd sure as hell appreciate it, we're so green, ever green.  thank you.

@sarge I agree, they were made for eachother.  Love working with Sam on this
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joseph ¯\_(ツ)_/¯
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« Reply #246 on: August 18, 2014, 06:48:38 PM »

Yo guys good luck with the ks n___n

keo did you end up getting in touch with mike kickdollar cox?
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Rat Casket
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i can do what i want


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« Reply #247 on: August 18, 2014, 06:52:57 PM »

please win kickstarter

thanks
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clockwrk_routine
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« Reply #248 on: August 18, 2014, 11:24:16 PM »

Thanks you two!
@catguy, I haven't but I should, I feel kind of weird because I don't participate in b_g very much.  But I'll shoot him an msg see if he's not busy

Would love to hear how multiplayer is going for you guys
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eigenbom
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« Reply #249 on: August 18, 2014, 11:52:16 PM »

Backed for $15, good luck!
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Franklin's Ghost
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« Reply #250 on: August 19, 2014, 05:28:55 AM »

Backed and looking forward to this.
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kruxus
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« Reply #251 on: August 19, 2014, 05:30:14 AM »

Good luck with the kickstarter! I hope to be able to try the coop soon!
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absenter
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« Reply #252 on: August 19, 2014, 05:53:17 AM »

I put in for one. Good luck!
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premonster
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« Reply #253 on: August 19, 2014, 08:17:31 AM »

Good work!  Waaagh!
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joseph ¯\_(ツ)_/¯
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« Reply #254 on: August 19, 2014, 08:50:43 AM »

Thanks you two!
@catguy, I haven't but I should, I feel kind of weird because I don't participate in b_g very much.  But I'll shoot him an msg see if he's not busy

do it, he's a professional/nice guy and he barely participates in bg either. Dont feel weird: worst case scenario he asks for more money than is in your budget and you guys give eachother the ole thx but no thx.
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clockwrk_routine
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« Reply #255 on: August 19, 2014, 02:15:44 PM »

omg I'm so glad we spoke to him
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joseph ¯\_(ツ)_/¯
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« Reply #256 on: August 19, 2014, 02:38:15 PM »

<3
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clockwrk_routine
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« Reply #257 on: August 21, 2014, 08:40:45 AM »

So we're at 10k! Things seem to be slowing down, but that's to be expected.  There's a lot of confusion around the familiar reward - thought it'd be a cool idea but now I'm not so sure.  But we're learning

Doing pretty great on steam though,
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jmcmorris
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« Reply #258 on: August 21, 2014, 10:19:16 AM »

As I have already said everywhere else, you have my full support! Best of luck with the Kickstarter and Greenlight campaigns. I'm sure you'll blow through both of them!
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clockwrk_routine
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« Reply #259 on: August 21, 2014, 10:34:35 AM »

@jmcmorris, you're awesome! thank you : )
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