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TIGSource ForumsDeveloperPlaytestingFOC/US - apathetic zoom action
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jacksnappert
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« on: December 03, 2013, 01:43:59 AM »


[UPDATE 12/5]
-Wow this thing kind of exploded. Changed some words around, and now have original music. Beer!

[UPDATE 12/5]
-Added a new pause menu where mouse sensitivity/invert can be adjusted!


Finished my 7DFPS game several months late, give or take...



Love to get some feedback on the flow of it, how obtuse is it (too? just enough?), the terribility of the writing etc. etc.

Controls: WASD to move, mouse to look, ESC to bring up mouse settings in-game or quit

Unity Web Build


Windows Build (12 MB zip)


Mac Build (17 MB zip)


Linux Build (14 MB tar.gz zip)


Music is "The Moment You Wished to be Transformed" by Adam Lederer.

Thanks everybody!
« Last Edit: December 11, 2013, 02:33:12 AM by jacksnappert » Logged

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« Reply #1 on: December 03, 2013, 04:33:50 AM »

One thing for now, the mouse controls are too sensitive.

And where the hell is Marcelo. Sad
« Last Edit: December 03, 2013, 04:59:22 AM by Blaze06h » Logged
antoniodamala
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« Reply #2 on: December 03, 2013, 08:29:20 AM »

This game is perfection, thank you for making this gem.
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Dom2D
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« Reply #3 on: December 03, 2013, 11:51:59 AM »

Amazing. Thanks for making this game, Felix.
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William Chyr
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« Reply #4 on: December 03, 2013, 04:24:47 PM »

I just gave it a try. It was pretty cool. To be honest, I thought this game was going to be about photography, so it turned out to be not at all what I expected.

Like Blaze06h said, the mouse controls are a little too sensitive.

I got to Peter, but then had to stop playing as my eyes were feeling quite strained from having to look for tiny things on the screen. Anyway, it's an interesting and cool concept. Nice job.
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Endurion
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« Reply #5 on: December 04, 2013, 12:34:28 AM »

Nice idea, well executed.

Difficult if your monitor is not too clean Wink
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Prads
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« Reply #6 on: December 04, 2013, 02:42:55 AM »

Played it till the end and then had a headache so I went to bed and slept for an hour. LOL Like others have said, it's so difficult to find those tiny dudes and I had to try so hard to find them all which is why I got the headache. I was just curious to see what happens after you find all the dudes which made me play through till the end.
And I also found the mouse a little too sensitive.
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Billtron
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« Reply #7 on: December 04, 2013, 07:48:02 PM »

Super nice man! Toast Left
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jacksnappert
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« Reply #8 on: December 05, 2013, 02:02:00 AM »

Thanks for the encouragement everybody. It was kind of a struggle personally to finish this - I'm very glad I did now.

One thing for now, the mouse controls are too sensitive.

And where the hell is Marcelo. Sad
Updated the builds - when you're in the game and moving about you can hit ESC, pulling up a menu where you can select mouse sensitivity.

Marcelo is hanging out... somewhere. Try looking for a tiny silhouette against the great expanse?

WillyChyr & Prads: Sorry about the eyestrain/headaches! I think this might be the first game I've made that causes physical pain, haha. Hope that it was kind-of-sort-of worth it...!

antoniodamala, Dom2D, Endurion, Billtron: Thank you! Tears of Joy
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ScaryRobotGames
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« Reply #9 on: December 06, 2013, 10:22:23 AM »

A unique concept.

I made it as far as looking for Jackie.  Gave it 3 tries and threw in the towel.  To me, the hard part comes from being zoomed far in and not being able to sense where your moving your view to since the geo is flat shaded.  There's no sense of directional movement when moving the mouse when zoomed far in (in particular on the bookcase shelf).  I'm sure you don't want to add textures or geo to the scene since that goes against the look.  But maybe have some hud graphic that wraps around the zoomed circle and shows a sense of directional motion when you move the mouse?
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OhMyNugget
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« Reply #10 on: December 09, 2013, 07:36:40 AM »

Really enjoyed it, almost gave up looking for Jackie, I would call it the 4th shelf not the 3rd that's why it took me ages to find her. The music fitted rather well, ending creeped me out a tad, thought it was going to be a screamer but gladly not overall very nice experience
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jacksnappert
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« Reply #11 on: December 11, 2013, 02:25:39 AM »

ScaryRobotGames: I can see a subtle effect of that being nice... I'll think more on it.

OhMyNugget: I've been seeing a lot of this all over the place, it's funny, almost akin to asking if a glass is half full or half empty. I've edited it for unambiguity ("2nd top shelf"). Glad you liked it!
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pladmi
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« Reply #12 on: December 11, 2013, 09:49:10 AM »

I wasn't as excited by the game as others...

The characters were great, yeah, but the gameplay wasn't. I didn't really enjoy zooming stuff to progress through the game.
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« Reply #13 on: December 11, 2013, 12:39:45 PM »

excellent stuff.  Hand Thumbs Up Right
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« Reply #14 on: December 18, 2013, 09:17:30 PM »

FOC/US is a featured indie game on gamejolt.com, congrats!  Coffee
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PeteHuf
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« Reply #15 on: December 23, 2013, 05:30:28 PM »

I really love the main mechanic. Though even on the lowest sensitivity setting it was a bit too sensitive for me. I also thought the movement was a bit fast for such a small room.

I'm stuck right now after the keyboard guy, I don't see anyone near the mouse. I'll play a little more.
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