Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1076049 Posts in 44157 Topics- by 36124 Members - Latest Member: Fitzgerald

December 30, 2014, 04:41:22 AM
TIGSource ForumsFeedbackDevLogsBloodhunt
Pages: [1]
Print
Author Topic: Bloodhunt  (Read 1505 times)
EmanuelMontero
Level 0
*



View Profile WWW Email
« on: December 07, 2013, 03:02:18 AM »

Bloodhunt

Bloodhunt is a spiritual sequel of Troika's Vampire the Masquerade: Bloodlines in the form of a 2D pixelated RPG.

I've been toying with game idea for some time, enjoying the pleasures of preproduction. As a result, here's a first batch of mockups showing the overall look and feel of the game. Being a one man orchestra, I can't really anticipate the final outcome of the game but with these pixelart concepts I hope you can start getting a first idea. Good old RPG (despite de JRPG perspective), lots of dialog choices and questing, 2D turn-based combat and what not.












I'll post more updates soon, but if you're interested in the juicy details of preproduction so far here's the development blog:
http://vampire-the-masquerade-renaissance.blogspot.com.es

Cheers!
Logged
starsrift
Level 10
*****


Apparently I am a ruiner of worlds. Ooops.


View Profile WWW
« Reply #1 on: December 07, 2013, 03:34:24 AM »

Troika may be dead, but Bloodlines was a licensed game. If White Wolf(white-wolf.com) notices, don't be surprised if they send you some nasty legal letters.
Logged

"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
EmanuelMontero
Level 0
*



View Profile WWW Email
« Reply #2 on: December 07, 2013, 08:16:00 AM »

Yeah, good point starsrift. I've contacted CCP (the actual owners of Vampire: the Masquerade IP) and they're OK as long as there's no money involved.

"As long as you don’t use it for any financial gain (including through sales, website ads, or other marketing), you can use references to our works in a completely non-profit capacity".

So I have to keep it real indie if I want to stick to the license.
Logged
DanDecarlo
Level 1
*



View Profile WWW Email
« Reply #3 on: December 07, 2013, 08:30:00 AM »

The last picture looks cool, although I don't know what's going on there.
Logged

starsrift
Level 10
*****


Apparently I am a ruiner of worlds. Ooops.


View Profile WWW
« Reply #4 on: December 07, 2013, 04:39:00 PM »

Yeah, good point starsrift. I've contacted CCP (the actual owners of Vampire: the Masquerade IP) and they're OK as long as there's no money involved.

Awesome! :D
Logged

"Vigorous writing is concise." - William Strunk, Jr.
As is coding.

I take life with a grain of salt.
And a slice of lime, plus a shot of tequila.
LionsYardGames
Level 0
*

The LionsYard


View Profile Email
« Reply #5 on: December 07, 2013, 05:11:07 PM »

Seems like it could turn out great, I'm not a huge fan of the pixelized art style but I can get over most things. I can't wait to see some of the gameplay itself and some of the fighting mechanics in action.
Logged
EmanuelMontero
Level 0
*



View Profile WWW Email
« Reply #6 on: December 08, 2013, 03:39:11 AM »

Thanks a lot! I'm also eager to have some time for coding.

For now, here's my weekly update on a missed screen: the character creation. This screen is your first step into the game so it has to be carefully crafted.

  1. The player defines the name, gender and clan of his character. This step can be complemented with character concepts, archetypes, and of course a bit of customization. I adore character editors in RPGs, but for now let's forget about customization and get to the core of character creations.
  2. The player fills the character sheet. Spending free points is fun. This is where the player really creates and gives life to the character.

Well, thankfully the character creation process is very clear and well defined. Some other time I'll go into details about body and portrait customization, traits (merits and flaws) and other optional features that I'm not totally sure I'll have time to implement (but they surely deserve some attention).

And here comes the first step towards a proper character creation: choosing your clan. This is a big issue since it determines all your game in terms of story, gameplay mechanics and progression. However, I think that the most important aspect in this clan decision is aesthetics. In Bloodlines, each clan has a character model which can be enhanced with armours, but basically it's a definitive decision. In Bloodhunt, I want the player to experiment the same attachment, even thou aesthetics will be customized to a certain extent using custom clothes, pixel coloring and a portrait editor to define your face, hair color, etc. Therefore, I've addressed the big big problem of redefining the character models for each Camarilla clan. Here's my first approach.


I really hope they're self-explanatory, but anyways they are the female vampire clans in alphabetical order. From left to right, we have the Brujah female with jeans, red short hair and a choker. Followed by the Gangrel female in loose pants, a green hoody and a brown leather backpack. Then there's the Malkavian female in a black latex mini skirt, striped leggings, a very small top and short pink hair with pigtails. The Nosferatu female is dressed with a long trenchcoat, a long broken skirt and a corset. Instead of the typical bald head, I've decided to use some tears of brown hair. Next there's the Toreador female, with a short burgundy dress and golden accessories to match her beautiful blonde hair. The Tremere female is dressed in a deep purple skirt, with armwarmers and stocking. And at last the Ventrue female dresses in a classic skirt and a blazer (I know this is too similar to Therese, I'll take some time to rework it).

I've tried to keep each clan with a very distinct color scheme and fashion style, matching the bive of the clan. Note the different hair colors, trying to separete each clan in visual terms.

The character screen layout in Bloodhunt needs a bit of rework to keep things clear and accessible. It's just a first sketch, but here's my proposal. The player types the vampire name and chooses the gender with a standard radio button. All clan characters are displayed at once. Moving the mouse over a clan character moves the red beam of light and updates the clan description and portrait below so you can see without hesitation all default details of the clan.


I'm not satisfied with the screen title (it should be obvious that you are creating your vampire) so it may go away in the next version. Also, I'd like to add some tooltips to aid the player in the process. And a next button to advance to the character sheet (maybe a selector so you can go between these screens easily).
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic