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TIGSource ForumsCommunityTownhallForum IssuesArchived subforums (read only)TutorialsSockets for JavaScript Browser Games
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nibelheim
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« on: December 08, 2013, 01:35:13 PM »

Just wondering if there was an interest in this subject.  If so I can put together a tutorial on various methods.
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aberrantmind
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« Reply #1 on: December 09, 2013, 03:11:59 AM »

dooowit. interest expressed
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DanFornace
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« Reply #2 on: December 09, 2013, 04:56:47 PM »

You thinking for turn-based or real-time or both?

I gave up working on an HTML5 game after struggling with the right way to do turn-based multiplayer.

So yeah, I would be interested for sure.

-Dan
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nibelheim
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« Reply #3 on: December 09, 2013, 05:32:15 PM »

Sockets makes more sense for real-time.  Sockets are endpoints that broadcast to one another.  For turn-based games in the browser, asynchronous methods are usually sufficient (AJAX).

I'm glad there's an interest, I'll get started.
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