Hi guys!
Finally i'm able to post a devlog here!
IntroductionCloudscape, put bluntly, is a “sandbox city management” game.
GameplayYou will control your population by assigning orders for different tasks that should be executed, be it building a wall, mining ores or farming wheat. Your people will then try to complete these orders.
This way you will guide your people into creating wondrous cities, exploring diverse landscapes and amass physical and cultural wealth.
But you will also have to protect you people from foreign invaders, famine and plague.
Win conditionSince its “sandbox” nature, Cloudscape will not feature an ending.
However, we may add missions and story to spice up the gameplay if deemed necessary.
Lose conditionYou will lose the game when you lose your last citizen too any of the dangers in the world.
The future will tell if we add some way of recovering your city, or if loading an earlier save will be the only way.
Current developmentCurrently the game features:
An “endless” procedurally generated world
A day and night cycle
A dynamic light system
Assigning work orders
Resource stockpiles
We are currently working on workshops, so we can get resource refinement and crafting in the game.
FutureBefore releasing a beta, we aim to have at least one way to lose the game, this will probably mean failure to feed the citizens.
After all the basic building and crafting systems are in place we will switch focus to military management and invasions. This will introduce more ways to
lose have fun.
What i hope to get out of this devlogDiscussing gameplay, graphics and just getting plain critique so that i can develop a better game.
You can also check out the homepage at
PlayCloudscape.com, but i will probably post all development related things here as well.
And i leave you with a pretty screenshot
Update - 2013-12-14:
Today i made a refactoring pass over the save and construction system.
After that i decided to play for a while
This was the result:
Please don't mind the graphics at this point, alot of the sprites are programmer art atm