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TIGSource ForumsJobsOffering Paid WorkIndie game is in need of contract programmers
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Author Topic: Indie game is in need of contract programmers  (Read 3004 times)
motorsep
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« on: December 17, 2013, 10:26:49 AM »

Kot-in-Action Creative Artel is looking for contract programmers to implement game engines features.

Note: this is a contract job for either one-man-army, or for several programmers skilled in different areas. If you are skilled in one area, please don't shy away simply because your are not skilled in other areas listed in the requirements section, as you might be able to help us solving at least one problem from the list.

Interested persons will receive a link to a Trello board containing the roadmap for the game engine.

About Kot-in-Action

We are small indie team focusing on development of old-school video games with modern gameplay elements, supporting Windows and Linux platforms and using open-source technology as much as possible.
Our track record consists of 3 complete games released: Steel Storm Episode 1 (free), Steel Storm: Burning Retribution (commercial), Steel Storm for Android.

About the project

Phaeton is a newly developed IP, previously knows by the working title of Steel Storm 2. Phaeton is a first-person shooter with adventure elements and strong story, focusing on singleplayer experience. The game's story is set in the alternative sci-fi universe and is conveyed in the art style of anime / manga. Technology that powers Phaeton is idTech 4 GPL at this moment, and is transitioning to Doom 3 BFG GPL engine. Some work in progress tech videos can be watched in our YouTube channel: http://www.youtube.com/playlist?list=PL83EF655802BAA9F5

About position

This is a position for an engine/game logic programmers, who can take on existing working engine/game framework and modify it to suit needs of the project. The work will be done remotely using Subversion repository system, IRC, forums, Skype, etc. Potential candidate must be able to work in Windows 7 32/64 and up (MSVC 2010+ Express) and Linux 32/64bit environments. Prior knowledge of idTech 4 is a plus.

About technology:
idTech 4 powered such games as Doom 3, Quake 4, Wolfenstein 2009, Brink, ETQW, Prey, Prey 2.
Doom 3 BFG engine is evolution of idTech 4, as it contains renderer from idTech 5 along with a lot of other improvements borrowed from idTech 5 (minus Virtual Texturing).
You can find in depth review of both engines, and particular pieces of technology following these links:

http://fabiensanglard.net/doom3
http://fabiensanglard.net/doom3_bfg
http://fabiensanglard.net/doom3/doom3_notes.txt
http://mrelusive.com/publications/pubs_bytype.html

General requirements:

  • High working ethic standards is a must (there is always time available every day to work on the project, even if it's just couple of hours a day);
  • Ability to focus and follow directions;
  • Desire to learn new technologies and ability to learn it in a relatively short period of time;
  • Ability to communicate efficiently in English; (you don't have to be a native speaker or hold Master's degree in English)
  • Ability to work online and be a part of multinational team (having stable Internet connection is required);
  • Strong reasoning, analytic and math skills;
  • Ability to evaluate problem and find working solutions;
  • Knowledge of idTech 4 / Doom 3 modding is a plus;
  • Knowledge of basic mapping in Radiant level editor is a plus (building box rooms for testing purposes);

Project's specific requirements:

Required skills:

  • Ability to read/understand someone else's code;
  • C++ ;
  • OpenGL 3.2 / Cg / GLSL 1.5 ;

Desired skills:

  • Ability to compile and debug in Windows/Linux environments (including necessary libs and components).
  • Qt5 framework
  • cmake ;
  • Winsock/BSDsock ;
  • Understanding networking (client/server architecture) ;
  • SDL 2.0 ;
  • Steamworks SDK.

Compensation

Fixed fee on per-feature basis (your rate).

To Apply
To apply for the position, please send your resume (no matter how short it might be, PDF format) and links to examples of your previous work if applicable (mods you worked on, other projects you participated in, etc.) to [email protected]
« Last Edit: February 15, 2014, 06:00:18 AM by motorsep » Logged

Kot-in-Action Creative Artel
@motorsep
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motorsep
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« Reply #1 on: February 15, 2014, 06:00:06 AM »

We are still in need of programmers Sad
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Kot-in-Action Creative Artel
@motorsep
@phaeton_game
website
YouTube
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